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RENEWAL / ITEMS
Sky Rune Crown (Windhawk) [1]
#401116Armor
Sky_Rune_Crown_WH
Item stats
- DEF
- 50
- Slots
- 1
- Weight
- 0
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 240+
- Jobs
- Hunter
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,2*(.@r/2);
bonus bBaseAtk,3*(.@r/2);
bonus bCritAtkRate,3*(.@r/3);
bonus bAtkRate,2*(.@r/3);
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/4);
bonus2 bSkillAtk,"WH_HAWKRUSH",5*(.@r/4);
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus bPAtk,5;
if (.@r>=11) {
bonus bFixedCast,-500;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WH_HAWKRUSH",15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"WH_HAWKRUSH",40;
if (.@sum>=24 && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getskilllv("WH_HAWKRUSH")>=5) {
bonus4 bAutoSpellOnSkill,"WH_CRESCIVE_BOLT","WH_HAWKRUSH",5,1000;
}
