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RENEWAL / ITEMS
Celestial Crescent Bow [2]
#700125Weapon
Sky_Crescive_Bow
Item stats
- ATK
- 310
- Slots
- 2
- Weight
- 200
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 240+
- Jobs
- Hunter
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15+7*(.@r/4);
bonus bCritAtkRate,3*(.@r/3);
bonus bBaseAtk,35*(.@r/3);
if (.@r>=7) {
bonus bCritAtkRate,25;
if (.@r>=9) {
bonus bPAtk,5;
bonus bCritical,10;
if (.@r>=11) {
bonus bCritical,5;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
if (.@g>=ENCHANTGRADE_B) {
bonus bVariableCastrate,-10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,10;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"WH_HAWKRUSH",40;
if (.@sum>=24 && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getskilllv("WH_HAWKRUSH")>=5) {
bonus4 bAutoSpellOnSkill,"WH_CRESCIVE_BOLT","WH_HAWKRUSH",5,1000;
}







