
RENEWAL / ITEMS
Dimensions Abyss Bow [2]
#700092Weapon
Dimen_ABC_Bow
Item stats
- ATK
- 320
- Slots
- 2
- Weight
- 210
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 250+
- Jobs
- Rogue
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15+5*(.@r/3);
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=7) {
bonus bCritAtkRate,20;
if (.@r>=9) {
bonus bCRate,5;
bonus bCritical,15;
if (.@r>=11) {
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",45;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
skill "TR_ROSEBLOSSOM",5;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",.@sum;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",.@sum;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",.@sum;
}






