
RENEWAL / ITEMS
Flush Bolt Shooter [2]
#700060Weapon
F_Ein_BHBOW
Item stats
- ATK
- 240
- Slots
- 2
- Weight
- 170
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 250+
- Jobs
- Hunter
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Flush Bolt Shooter description & effects
Bolt Shooter strengthened by the energy of Mjolnir.
ATK +15%.
Increases Aimed Bolt damage by 20%, increases Gale Storm damage by 20%.
If refine rate is 7 or higher,
Atk + 90, reduces variable casting time by 15%.
If refine rate is 9 or higher,
increases Aimed Bolt damage by additional 15%, increases Gale Storm damage by additional 10%, increases physical damage against all size enemies by 20%, increases SP consumption of Aimed Bolt and Gale Storm by 20.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Aimed Bolt damage by additional 10%, increases Gale Storm damage by additional 10%, increases SP consumption of Aimed Bolt and Gale Storm by additional 20.
------------------------
[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Aimed Bolt damage by 10%, increases Gale Storm damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Aimed Bolt damage by additional 10%, increases Gale Storm damage by additional 10%.
------------------------
Class : Bow
Attack : 240
Weight : 170
Weapon Lv : 5
Required Level : 250
Usable by : Windhawk
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,15;
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"WH_GALESTORM",20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
if (.@r>=7) {
bonus bVariableCastrate,-15;
bonus bBaseAtk,90;
if (.@r>=9) {
bonus2 bAddSize,Size_All,20;
bonus2 bSkillAtk,"WH_GALESTORM",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
bonus2 bSkillUseSP,"WH_GALESTORM",-20;
bonus2 bSkillUseSP,"RA_AIMEDBOLT",-20;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"WH_GALESTORM",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
bonus2 bSkillUseSP,"WH_GALESTORM",-20;
bonus2 bSkillUseSP,"RA_AIMEDBOLT",-20;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WH_GALESTORM",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"WH_GALESTORM",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
}
}
}
}
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