
RENEWAL / ITEMS
Poenitentia Nervus [2]
#700023Weapon
Poenitentia_Nervus
Item stats
- ATK
- 250
- Slots
- 2
- Weight
- 140
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 230+
- Jobs
- Hunter
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Nervus description & effects
A bow filled with the pain of grief.
------------------------
ATK + 10%.
Increase Crescive Bolt damage by 10%.
------------------------
For every 2 refine level, increase Aimed Bolt damage by 3%.
------------------------
When refined to +7 or higher, increase long ranged physical damage by 10%.
------------------------
When refined to +9 or higher, increase Aimed Bolt damage by additional 30%.
------------------------
When refined to +11 or higher, reduce cooldown of Aimed Bolt by 1 second.
------------------------
[Grade Bonus]
[Grade D] Increase Crescive Bolt damage by additional 5%.
[Grade C] Increase Crescive Bolt damage by additional 8%. P.ATK + 1.
[Grade B] Increase Crescive Bolt damage by additional 12%. CON + 1.
------------------------
Type : Bow
Attack : 250
Weight : 140
Weapon Level : 5
Required Level : 230
Class : Windhawk
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",3*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
if (.@r>=11) {
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bCon,1;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",12;
}
}
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",8*(.@r/2);
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",8*(.@r/2);








