
RENEWAL / ITEMS
Dark Angel Ray Bow [2]
#700066Weapon
Dark_Angel_Ray_Bow
TypeWeapon
Weapon classBow
Equipment positionWeapon (Two-Handed)
GenderBoth
Weight150
Buy price0 z
Sell price0 z
ATK280
Slots2
Required level215
Weapon level5
Description
A bow was once used by a fallen angel.
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ATK + 5%, CON + 2.
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Increase Chain Reaction Shot damage by 5%.
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When refined to +5 or higher, increase Chain Reaction Shot damage by additional 10%.
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When refined to +7 or higher, increase long-range physical damage by 5%.
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When refined to +9 or higher, increase Chain Reaction Shot damage by additional 10%.
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When refined to +10 or higher, CRI + 10.
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When refined to +11 or higher, increase Chain Reaction Shot damage by additional 5% and Frenzy Shot damage by 15%.
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[Grade Bonus]
[Grade D] Increase long-range physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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Type : Bow
Attack : 280
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Abyss Chaser
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon (Two-Handed)
- Jobs
- Rogue
- Yes
- Classes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",5;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",5;
if (.@r>=5) {
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",10;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",10;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10;
if (.@r>=10) {
bonus bCritical,10;
if (.@r>=11) {
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",5;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
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