
RENEWAL / ITEMS
Angel Wing Bow [2]
#700065Weapon
Angel_Wing_Bow
Item stats
- ATK
- 290
- Slots
- 2
- Weight
- 150
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 215+
- Jobs
- Hunter
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Angel Wing Bow description & effects
A bow said to be made of an angel's wings.
------------------------
ATK + 5%, CON + 2.
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Increase Crescive Bolt damage by 5%.
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When refined to +5 or higher, increase Crescive Bolt damage by additional 10%.
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When refined to +7 or higher, increase long-range physical damage by 5%.
------------------------
When refined to +9 or higher, increase Crescive Bolt damage by additional 10%.
------------------------
When refined to +10 or higher, CRI + 10.
------------------------
When refined to +11 or higher, increase Crescive Bolt damage by additional 5% and Gale Storm damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase long-range physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
------------------------
Type : Bow
Attack : 290
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Windhawk
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5;
if (.@r>=5) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
if (.@r>=10) {
bonus bCritical,10;
if (.@r>=11) {
bonus2 bSkillAtk,"WH_GALESTORM",15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"WH_GALESTORM",20;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",4*.@r;
bonus2 bSkillAtk,"WH_GALESTORM",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}










