Game version
Vivatus Fides Cross Bow artwork from Ragnarok Online
RENEWAL / ITEMS

Vivatus Fides Cross Bow [2]

#700033Weapon

Vivatus_F_C_Bow

Item stats

ATK
240
Slots
2
Weight
150
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Bow
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
210+
Jobs
Rogue
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Vivatus Fides Cross Bow description & effects

A cross bow reborn with the power of true faith through a purification ritual. ------------------------ Increases Triangle Shot damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Triangle Shot damage by additional 20%. If refine rate is 9 or higher, reduces global cooldown by 10%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. [Grade C] Increases Triangle Shot damage by additional 15%. [Grade B] ATK +7%. [Grade A] POW +1 and P.ATK +1 per 3 refine rate. ------------------------ Class : Bow ATK : 240 Weight : 150 Weapon Lv : 5 Required Level : 210 Class : Abyss Chaser
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SC_TRIANGLESHOT",20;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      if (.@r>=11) {
         bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;
         if (.@r>=12) {
            bonus bLongAtkRate,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"SC_TRIANGLESHOT",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bAtkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bPAtk,(.@r/3);
         bonus bPow,(.@r/3);
      }
   }
}
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Equipment sets

Set 1

Set effect

bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15;
}

Set 2

Set effect

skill "CR_PROVIDENCE",3;
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,50;

Set 3

Set effect

bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",25;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",25;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;

Set 4

Set effect

bonus bLongAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
   bonus2 bAddRace,RC_All,12;
   bonus2 bSkillAtk,"ABC_FRENZY_SHOT",20;
}

Set 5

Set effect

bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;
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