Game version
Poenitentia Tenon artwork from Ragnarok Online
RENEWAL / ITEMS

Poenitentia Tenon [2]

#700022Weapon

Poenitentia_Tenon

Item stats

ATK
250
Slots
2
Weight
140
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Bow
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
230+
Jobs
Rogue
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Poenitentia Tenon description & effects

A bow filled with the pain of grief. ------------------------ ATK + 10%. Increase Frenzy Shot damage by 10%. ------------------------ For every 2 refine level, increase Triangle Shot damage by 3%. ------------------------ When refined to +7 or higher, increase critical damage by 15%. ------------------------ When refined to +9 or higher, increase Triangle Shot damage by additional 30%. ------------------------ When refined to +11 or higher, increase long ranged physical damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Frenzy Shot damage by additional 5%. [Grade C] Increase Frenzy Shot damage by additional 8%. P.ATK + 1. [Grade B] Increase Frenzy Shot damage by additional 12%. CON + 1. ------------------------ Type : Bow Attack : 250 Weight : 140 Weapon Level : 5 Required Level : 230 Class : Abyss Chaser
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",3*(.@r/2);
if (.@r>=7) {
   bonus bCritAtkRate,15;
   if (.@r>=9) {
      bonus2 bSkillAtk,"SC_TRIANGLESHOT",30;
      if (.@r>=11) {
         bonus bLongAtkRate,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bCon,1;
         bonus2 bSkillAtk,"ABC_FRENZY_SHOT",12;
      }
   }
}
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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",8*(.@r/2);
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8*(.@r/2);
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