
RENEWAL / ITEMS
Poenitentia Vatia [2]
#700025Weapon
Poenetentia_Vatia
Item stats
- ATK
- 250
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 230+
- Jobs
- Bard Dancer
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Vatia description & effects
A bow filled with the pain of grief.
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ATK + 10%.
Increase Rhythm Shooting damage by 10%.
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For every 2 refine level, increase Severe Rainstorm damage by 3%.
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When refined to +7 or higher, increase long ranged physical damage by 10%.
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When refined to +9 or higher, increase Severe Rainstorm damage by additional 30%.
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When refined to +11 or higher, reduce cooldown of Severe Rainstorm by 2 seconds.
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[Grade Bonus]
[Grade D] Increase Rhythm Shooting damage by additional 5%.
[Grade C] Increase Rhythm Shooting damage by additional 8%. P.ATK + 1.
[Grade B] Increase Rhythm Shooting damage by additional 12%. CON + 1.
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Type : Bow
Attack : 250
Weight : 100
Weapon Level : 5
Required Level : 230
Class : Trobadour and Trouvere
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",3*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;
if (.@r>=11) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bCon,1;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",12;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/2);
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10*(.@r/2);








