
RENEWAL / ITEMS
Penance Crown [1]
#400469Armor
Poenetentia_D_Crown
Item stats
- DEF
- 40
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 200+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Penance Crown description & effects
A crown filled with purity.
It might resonate well with equipment from a certain tomb palace.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, ATK + 15.
------------------------
For every 3 refine level, ATK + 5%.
------------------------
For every 4 refine level, Long Ranged Physical Damage + 4%.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 15%.
------------------------
When refined to +13 or higher, increase physical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds.
------------------------
Set Bonus:
Poenetentia Purity Crown [1]
Poenitentia Tenon [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Triangle Shot and Frenzy Shot damage by 8%.
------------------------
Set Bonus:
Poenetentia Purity Crown [1]
Poenitentia Nervus [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Crescive Bolt and Aimed Bolt damage by 8%.
------------------------
Set Bonus:
Poenetentia Purity Crown [1]
Poenitentia Attendo [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Gale Storm and Arrow Storm damage by 8%.
------------------------
Set Bonus:
Poenetentia Purity Crown [1]
Poenitentia Vatia [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Rhythm Shooting and Severe Rainstorm damage by 10%.
------------------------
Class : Headgear
Def : 40
Location : Upper
Weight : 10
Armor Level : 1
Required Level : 200
Jobs : All Jobs
Item effect script
.@r = getrefine();
bonus bMdef,10;
bonus bBaseAtk,15*(.@r/2);
bonus bAtkRate,5*(.@r/2);
bonus bLongAtkRate,4*(.@r/4);
if (.@r>=9)
bonus bAspdRate,10;
if (.@r>=11)
bonus2 bAddSize,Size_All,15;
if (.@r>=13) {
bonus2 bAddRace,RC_All,20;
bonus bFixedCast,-500;
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",8*(.@r/2);
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8*(.@r/2);
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",8*(.@r/2);
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",8*(.@r/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RA_ARROWSTORM",8*(.@r/2);
bonus2 bSkillAtk,"WH_GALESTORM",8*(.@r/2);
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/2);
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10*(.@r/2);










