Game version
Ancient Morocc Noble Jewelry artwork from Ragnarok Online
RENEWAL / ITEMS

Ancient Morocc Noble Jewelry [1]

#410254Armor

Old_Moroc_Acc

Item stats

Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Mid)
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Ancient Morocc Noble Jewelry description & effects

An old decorated headgear that was once used by nobles in Ancient Morocc. There might be a curse embedded in it. Think twice before wearing this beautiful jewelry. ------------------------ ATK + 40, MATK + 40. ------------------------ For every 8 base STR, ATK + 5. ------------------------ For every 8 base AGI, ATK + 3. ------------------------ For every 8 base VIT, ATK + 2, MATK + 2. ------------------------ For every 8 base INT, MATK + 5. ------------------------ For every 8 base DEX, ATK + 2, MATK + 2. ------------------------ For every 8 base LUK, MATK + 3. ------------------------ Set Bonus: Ancient Morocc Noble Jewelry [1] Marduk Card Reduce After Cast Delay by 8%. Increase physical and magical damage against all property enemies by 12%. ------------------------ Set Bonus: Ancient Morocc Noble Jewelry [1] Pharaoh Card Enable to detect Hiding and Cloaking enemies, Reduce After Cast Delay by 15%. Increase physical and magical damage against all property enemies by 25%. ------------------------ Type : Headgear Def : 0 Location : Middle Weight : 10 Armor Level : 1 Required Level : 100 Class : All Jobs
Item effect script
.@a = ((5*(readparam(bStr)/8))+(3*(readparam(bAgi)/8))+(2*(readparam(bVit)/8))+(2*(readparam(bDex)/8)));
.@b = ((2*(readparam(bVit)/8))+(5*(readparam(bInt)/8))+(2*(readparam(bDex)/8))+(3*(readparam(bLuk)/8)));
bonus bBaseAtk,.@a;
bonus bMatk,.@b;
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Equipment sets

Set 1

Set effect

bonus bDelayrate,-8;
bonus2 bAddEle,Ele_All,12;
bonus2 bMagicAddEle,Ele_All,12;

Set 2

Set effect

bonus bIntravision;
bonus bDelayrate,-15;
bonus2 bAddEle,Ele_All,25;
bonus2 bMagicAddEle,Ele_All,25;
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