
RENEWAL / ITEMS
Automatic Armor Type A [1]
#450127Armor
Auto_Armor_A
Item stats
- DEF
- 135
- Slots
- 1
- Weight
- 100
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 160+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Automatic Armor Type A description & effects
Combat armor improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
ATK +125
ATK +10 for every 2 refine levels
When refined to +7 or higher, Increased ASPD (ASPD +15%)
If equipped with Automatic Engine Wing Type A,
ATK +50
If equipped with Illusion Engine Wing Type B,
Post-skill delay -10%
Class: Armor DEF: 135
Weight: 100
Required Level: 160
Job: All Jobs
Item effect script
.@r = getrefine();
bonus bBaseAtk,125;
bonus bBaseAtk,10*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,15;
}
Equipment sets
Set 1
Set effect
bonus bBaseAtk,50;
Set 2
Set effect
bonus bDelayrate,-10;
Set 3
Set effect
bonus bAtkRate,7;
Set 4
Set effect
bonus bMaxSPrate,7;
Set 5
Set effect
bonus bAtkRate,20;
bonus bMatkRate,20;
bonus2 bExpAddRace,RC_All,3;
Set 6
Set effect
bonus2 bAddRace,RC_All,8;
bonus2 bMagicAddRace,RC_All,8;
bonus bDelayrate,-(getequiprefinerycnt(EQI_ARMOR)/2);
Set 7
Set effect
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Dragon,30;
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Fish,30;
bonus2 bIgnoreMdefRaceRate,RC_Dragon,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Fish,30;
}













