
RENEWAL / ITEMS
Automatic Engine Wing C-Type [1]
#480451Armor
Auto_E_WingC_TH
Item stats
- DEF
- 35
- Slots
- 1
- Weight
- 80
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Automatic Engine Wing C-Type description & effects
Enables Level 1 Greed.
MHP +2500.
For every 2 refine level,
ATK and MATK +10.
When refined to +7 or higher,
ASPD +10%, reduces variable casting time by 15%,CRI +10.
When refined to +9 or higher,
Increase melee and long ranged physical damage by 10%.
MATK +10%.
When refined to +11 or higher,
Increase melee and long ranged physical damage by additional 7%.
MATK +10%.
------------------------
Set Bonus:
Automatic Engine Wing Type C
Automatic Armor Type A/B
If the sum of refine rate of set is 21 or higher,
ignore defense and magical defense of Dragon,Fish and Demon monsters by 30%.
------------------------
Type : Garment
Def : 35
Weight : 80
Required Level : 100
Class : All Jobs
Item effect script
.@r = getrefine();
skill "BS_GREED",1;
bonus bMaxHP,2500;
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,10;
bonus bVariableCastrate,-15;
bonus bCritical,10;
if (.@r>=9) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus bMatkRate,10;
if (.@r>=11) {
bonus bShortAtkRate,7;
bonus bLongAtkRate,7;
bonus bMatkRate,10;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bExpAddRace,RC_All,4+(getequiprefinerycnt(EQI_GARMENT)/2);
Set 2
Set effect
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Dragon,30;
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Fish,30;
bonus2 bIgnoreMdefRaceRate,RC_Dragon,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Fish,30;
}
Set 3
Set effect
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Dragon,30;
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Fish,30;
bonus2 bIgnoreMdefRaceRate,RC_Dragon,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Fish,30;
}







