
RENEWAL / ITEMS
Automatic Armor Type B [1]
#450128Armor
Auto_Armor_B
Item stats
- DEF
- 135
- Slots
- 1
- Weight
- 100
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 160+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Automatic Armor Type B description & effects
Combat armor improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
MATK +125
MATK +10 for every 2 refine levels
When refined to +7 or higher, Variable Cast Time -15%
If equipped with Automatic Engine Wing Type A,
increased ASPD (ASPD +10%)
If equipped with Illusion Engine Wing Type B,
MATK +50
Class: Armor DEF: 135
Weight: 100
Required Level: 160
Job: All Jobs
Item effect script
.@r = getrefine();
bonus bMatk,125+(10*(.@r/2));
if (.@r>=7) {
bonus bVariableCastrate,-15;
}
Equipment sets
Set 1
Set effect
bonus bAspdRate,10;
Set 2
Set effect
bonus bMatk,50;
Set 3
Set effect
bonus bAspdRate,7;
Set 4
Set effect
bonus bMatkRate,7;
Set 5
Set effect
bonus bAtkRate,20;
bonus bMatkRate,20;
bonus2 bExpAddRace,RC_All,3;
Set 6
Set effect
bonus2 bAddRace,RC_All,8;
bonus2 bMagicAddRace,RC_All,8;
bonus bDelayrate,-(getequiprefinerycnt(EQI_ARMOR)/2);
Set 7
Set effect
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Dragon,30;
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Fish,30;
bonus2 bIgnoreMdefRaceRate,RC_Dragon,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Fish,30;
}













