Game version
God-Devouring Demonic Shield-LT artwork from Ragnarok Online
RENEWAL / ITEMS

God-Devouring Demonic Shield-LT [1]

#460078Armor

GEMS_DarkBlood_LT

Item stats

DEF
100
Slots
1
Weight
80
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Shield
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

God-Devouring Demonic Shield-LT description & effects

No Knockback. ------------------------ MDEF +10, ASPD +2. ATK and MATK +10%. Reduces SP consumption when using skills by 15%. ------------------------ Every 3 refine levels, reduces physical damage taken from monsters of all sizes by 2%. When refined to +7 or higher, ASPD +20%. When refined to +9 or higher, reduces global cooldown by 5%. When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%. ------------------------ Set Bonus: God-Devouring Demonic Shield-LT [1] Mysteltainn/Ogretooth/Executioner Card Increases physical/magic damage to enemies of all sizes by 25%. ------------------------ [Grade Bonus] [Grade D] DEF +100, MDEF +20. [Grade C] POW, SPL, CON +3. [Grade B] Increases physical/magic damage to enemies of all races by 15%. [Grade A] Ignores 70% of physical/magic defense of all races (excluding player). ------------------------ Type: Shield Def: 100 Weight: 80 Armor Level: 2 Required Level: 100 Class: All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bMdef,10;
bonus bAspd,2;
bonus2 bAddClass,Class_All,10;
bonus bMatkRate,10;
bonus bUseSPrate,-15;
bonus2 bSubSize,Size_All,2*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,20;
   if (.@r>=9) {
       bonus bDelayrate,-5;
       if (.@r>=11) {
            bonus bShortAtkRate,10;
            bonus bLongAtkRate,10;
            bonus2 bMagicAtkEle,Ele_All,10;
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bDef,100;
   bonus bMdef,20;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bPow,3;
       bonus bSpl,3;
       bonus bCon,3;
       if (.@g>=ENCHANTGRADE_B) {
            bonus2 bAddRace,RC_All,15;
            bonus2 bMagicAddRace,RC_All,15;
            if (.@g>=ENCHANTGRADE_A) {
                bonus2 bIgnoreDefRaceRate,RC_All,70;
                bonus2 bIgnoreMdefRaceRate,RC_All,70;
                bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
                bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
                bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
                bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
            }
       }
   }
}
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Equipment sets

Set 1

Set effect

bonus2 bAddSize,Size_All,25;
bonus2 bMagicAddSize,Size_All,25;

Set 2

Set effect

bonus2 bAddSize,Size_All,25;
bonus2 bMagicAddSize,Size_All,25;

Set 3

Set effect

bonus2 bAddSize,Size_All,25;
bonus2 bMagicAddSize,Size_All,25;
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