
RENEWAL / ITEMS
God-Devouring Demonic Shield-LT [1]
#460078Armor
GEMS_DarkBlood_LT
TypeArmor
Equipment positionShield
GenderBoth
Weight80
Buy price0 z
Sell price0 z
DEF100
Slots1
Required level100
Armor level2
Description
No Knockback.
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MDEF +10, ASPD +2.
ATK and MATK +10%.
Reduces SP consumption when using skills by 15%.
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Every 3 refine levels, reduces physical damage taken from monsters of all sizes by 2%.
When refined to +7 or higher, ASPD +20%.
When refined to +9 or higher, reduces global cooldown by 5%.
When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%.
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Set Bonus:
God-Devouring Demonic Shield-LT [1]
Mysteltainn/Ogretooth/Executioner Card
Increases physical/magic damage to enemies of all sizes by 25%.
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[Grade Bonus]
[Grade D] DEF +100, MDEF +20.
[Grade C] POW, SPL, CON +3.
[Grade B] Increases physical/magic damage to enemies of all races by 15%.
[Grade A] Ignores 70% of physical/magic defense of all races (excluding player).
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Type: Shield
Def: 100
Weight: 80
Armor Level: 2
Required Level: 100
Class: All Jobs
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Shield
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bMdef,10;
bonus bAspd,2;
bonus2 bAddClass,Class_All,10;
bonus bMatkRate,10;
bonus bUseSPrate,-15;
bonus2 bSubSize,Size_All,2*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,20;
if (.@r>=9) {
bonus bDelayrate,-5;
if (.@r>=11) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bDef,100;
bonus bMdef,20;
if (.@g>=ENCHANTGRADE_C) {
bonus bPow,3;
bonus bSpl,3;
bonus bCon,3;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
}
}
}
}
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