Game version
Artwork unavailable
RENEWAL / ITEMS

Graceful Force of Nature Cloak-LT [1]

#480526Armor

Occult_Nature_Cape_LT

Item stats

Slots
1
Weight
10
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Garment
Gender
Both
Required level
150+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMatk,15*(.@r/2);
bonus bSpl,.@r/2;
bonus2 bMagicAtkEle,Ele_Earth,10*(.@r/3);
bonus2 bMagicAtkEle,Ele_Water,10*(.@r/3);
if (.@r>=7) {
   bonus bMatkRate,15;
   if (.@r>=9) {
       bonus2 bSkillAtk,"AG_FROZEN_SLASH",20;
       bonus2 bSkillAtk,"AG_ROCK_DOWN",20;
       bonus2 bSkillAtk,"EM_DIAMOND_STORM",20;
       bonus2 bSkillAtk,"EM_TERRA_DRIVE",20;
       if (.@r>=11) {
            bonus bDelayrate,-12;
            if (.@r>=12) {
                bonus2 bMagicAddSize,Size_All,15;
                if (.@r>=13) {
                    bonus2 bIgnoreMdefClassRate,Class_Boss,10;
                }
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMatkRate,8;
   if (.@g>=ENCHANTGRADE_C) {
       bonus2 bMagicAddEle,Ele_All,12;
       if (.@g>=ENCHANTGRADE_B) {
            bonus2 bMagicAtkEle,Ele_Earth,20;
            bonus2 bMagicAtkEle,Ele_Water,20;
            if (.@g>=ENCHANTGRADE_A) {
                bonus2 bMagicAddRace,RC_All,15;
            }
       }
   }
}

Equipment sets

Set 1

Set effect

bonus2 bMagicAtkEle,Ele_Water,10;
if (getequiprefinerycnt(EQI_GARMENT)>=14) {
   if (eaclass()&EAJL_FOURTH && BaseJob == Job_Wizard) {
      skill "EM_DIAMOND_STORM",4;
   }
   if (eaclass()&EAJL_FOURTH && BaseJob == Job_Sage) {
      skill "AG_RAIN_OF_CRYSTAL",4;
   }
}

Set 2

Set effect

bonus2 bMagicAtkEle,Ele_Earth,10;
if (getequiprefinerycnt(EQI_GARMENT)>=14) {
   if (eaclass()&EAJL_FOURTH && BaseJob == Job_Wizard) {
      skill "EM_TERRA_DRIVE",4;
   }
   if (eaclass()&EAJL_FOURTH && BaseJob == Job_Sage) {
      skill "AG_STRANTUM_TREMOR",4;
   }
}

Set 3

Set effect

bonus2 bMagicAtkEle,Ele_Earth,30;
bonus2 bMagicAtkEle,Ele_Water,30;
bonus2 bSubEle,Ele_All,20;
if (getequiprefinerycnt(EQI_GARMENT)>=14) {
   if (eaclass()&EAJL_FOURTH && BaseJob == Job_Wizard) {
      skill "EM_DIAMOND_STORM",5;
      skill "EM_TERRA_DRIVE",5;
   }
   if (eaclass()&EAJL_FOURTH && BaseJob == Job_Sage) {
      skill "AG_RAIN_OF_CRYSTAL",5;
      skill "AG_STRANTUM_TREMOR",5;
   }
}
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