Artwork unavailable
RENEWAL / ITEMS
Graceful Force of Nature Cloak-LT [1]
#480526Armor
Occult_Nature_Cape_LT
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 150+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMatk,15*(.@r/2);
bonus bSpl,.@r/2;
bonus2 bMagicAtkEle,Ele_Earth,10*(.@r/3);
bonus2 bMagicAtkEle,Ele_Water,10*(.@r/3);
if (.@r>=7) {
bonus bMatkRate,15;
if (.@r>=9) {
bonus2 bSkillAtk,"AG_FROZEN_SLASH",20;
bonus2 bSkillAtk,"AG_ROCK_DOWN",20;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",20;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",20;
if (.@r>=11) {
bonus bDelayrate,-12;
if (.@r>=12) {
bonus2 bMagicAddSize,Size_All,15;
if (.@r>=13) {
bonus2 bIgnoreMdefClassRate,Class_Boss,10;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,8;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddEle,Ele_All,12;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Water,20;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,15;
}
}
}
}
Equipment sets
Set 1
Set effect
bonus2 bMagicAtkEle,Ele_Water,10;
if (getequiprefinerycnt(EQI_GARMENT)>=14) {
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Wizard) {
skill "EM_DIAMOND_STORM",4;
}
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Sage) {
skill "AG_RAIN_OF_CRYSTAL",4;
}
}
Set 2
Set effect
bonus2 bMagicAtkEle,Ele_Earth,10;
if (getequiprefinerycnt(EQI_GARMENT)>=14) {
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Wizard) {
skill "EM_TERRA_DRIVE",4;
}
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Sage) {
skill "AG_STRANTUM_TREMOR",4;
}
}
Set 3
Set effect
bonus2 bMagicAtkEle,Ele_Earth,30;
bonus2 bMagicAtkEle,Ele_Water,30;
bonus2 bSubEle,Ele_All,20;
if (getequiprefinerycnt(EQI_GARMENT)>=14) {
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Wizard) {
skill "EM_DIAMOND_STORM",5;
skill "EM_TERRA_DRIVE",5;
}
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Sage) {
skill "AG_RAIN_OF_CRYSTAL",5;
skill "AG_STRANTUM_TREMOR",5;
}
}






