
RENEWAL / ITEMS
Poenitentia Ligula [2]
#500020Weapon
Poenitentia_Ligula
Item stats
- ATK
- 185
- Slots
- 2
- Weight
- 180
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 230+
- Jobs
- Alchemist
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Ligula description & effects
A sword filled with the pain of grief.
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ATK + 10%.
Increase Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
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For every 2 refine level, Increase Cart Cannon damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Cart Cannon damage by additional 25%.
------------------------
When refined to +11 or higher, increase long ranged physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] Increase Acidified Zone (Fire/Wind) damage by 5%.
[Grade C] Increase Acidified Zone (Fire/Wind) damage by 8%. P.ATK + 1.
[Grade B] Increase Acidified Zone (Fire/Wind) damage by 12%. POW + 2.
------------------------
Type : Sword
Attack : 185
Weight : 180
Weapon Level : 5
Required Level : 230
Class : Biolo
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
bonus2 bSkillAtk,"GN_CARTCANNON",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"GN_CARTCANNON",25;
if (.@r>=11) {
bonus bLongAtkRate,10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",5;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bPow,2;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bPAtk,10;
bonus2 bSkillAtk,"GN_CARTCANNON",12*(.@r/2);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",8*(.@r/2);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",8*(.@r/2);
Set 2
Set effect
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;
skill "MG_SAFETYWALL",5;







