
RENEWAL / ITEMS
Poenitentia Gladius [2]
#500019Weapon
Poenitentia_Gladius
Item stats
- ATK
- 195
- MATK
- 250
- Slots
- 2
- Weight
- 180
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 230+
- Jobs
- Crusader
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Gladius description & effects
A sword filled with the pain of grief.
------------------------
MATK + 250.
MATK + 10%.
Increase Cross Rain damage by 10%.
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For every 2 refine level, increase Genesis Ray damage by 4%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Genesis Ray damage by additional 25%.
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When refined to +11 or higher, increase holy property magical damage by 10%.
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[Grade Bonus]
[Grade D] Increase Cross Rain damage by additional 5%.
[Grade C] Increase Cross Rain damage by additional 8%. S.MATK + 1.
[Grade B] Increase Cross Rain damage by additional 12%. SPL + 1.
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Type : Sword
Attack : 195
Weight : 180
Weapon Level : 5
Required Level : 230
Class : Imperial Guard
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,10;
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",4*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"LG_RAYOFGENESIS",25;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Holy,10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus2 bSkillAtk,"IG_CROSS_RAIN",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bSpl,1;
bonus2 bSkillAtk,"IG_CROSS_RAIN",12;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bAspdRate,10;
bonus2 bSubEle,Ele_All,10;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10*(.@r/2);
bonus2 bSkillAtk,"IG_CROSS_RAIN",8*(.@r/2);
Set 3
Set effect
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;
skill "MG_SAFETYWALL",5;









