Game version
Penance Glory Crown artwork from Ragnarok Online
RENEWAL / ITEMS

Penance Glory Crown [1]

#400482Armor

Poenetentia_H_Crown

Item stats

DEF
40
Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
200+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Penance Glory Crown description & effects

A crown filled with glory. It might resonate well with equipment from a certain tomb palace. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, MATK + 15. ------------------------ For every 3 refine level, MATK + 5%. ------------------------ For every 4 refine level, increase all property magical damage by 5%. ------------------------ When refined to +9 or higher, Variable Casting Time - 10%. ------------------------ When refined to +11 or higher, increase magical damage against all size enemies by 15%. ------------------------ When refined to +13 or higher, increase magical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds. ------------------------ Set Bonus: Poenetentia Glory Crown [1] Poenitentia Gladius [2] Reduce Ray of Genesis cooldown by 1 second. For every 2 refine level of Weapon, increase Genesis Ray damage by 10% and Cross Rain damage by 8%. ------------------------ Set Bonus: Poenetentia Glory Crown [1] Poenitentia Crystallum [2] Reduce Adoramus cooldown by 1 second. For every 2 refine level of Weapon, increase Adoramus damage by 10% and Flamen damage by 8%. ------------------------ Set Bonus: Poenetentia Glory Crown [1] Poenitentia Chorda [2] OR Poenetentia Glory Crown [1] Poenitentia Flagellum [2] S.MATK + 10. For every 2 refine level of Weapon, increase Reverberation and Metallic Fury damage by 10%. ------------------------ Class : Headgear Def : 40 Location : Upper Weight : 10 Armor Level : 1 Required Level : 200 Jobs : All Jobs
Item effect script
.@r = getrefine();
bonus bMdef,10;
bonus bMatk,15*(.@r/2);
bonus bMatkRate,5*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,5;
if (.@r>=9)
   bonus bVariableCastrate,-10;
if (.@r>=11)
   bonus2 bMagicAddSize,Size_All,15;
if (.@r>=13) {
   bonus2 bMagicAddRace,RC_All,20;
   bonus bFixedCast,-500;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10*(.@r/2);
bonus2 bSkillAtk,"IG_CROSS_RAIN",8*(.@r/2);

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
bonus2 bSkillAtk,"AB_ADORAMUS",10*(.@r/2);
bonus2 bSkillAtk,"CD_FRAMEN",8*(.@r/2);

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bSMatk,10;
bonus2 bSkillAtk,"WM_REVERBERATION",10*(.@r/2);
bonus2 bSkillAtk,"TR_METALIC_FURY",10*(.@r/2);

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bSMatk,10;
bonus2 bSkillAtk,"WM_REVERBERATION",10*(.@r/2);
bonus2 bSkillAtk,"TR_METALIC_FURY",10*(.@r/2);
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