
RENEWAL / ITEMS
Poenitentia Crystallum [2]
#550020Weapon
Poenitentia_Crystallum
Item stats
- ATK
- 150
- MATK
- 250
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 230+
- Jobs
- Priest
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Crystallum description & effects
A rod filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
MATK + 250, MATK + 10%.
Increase Flamen damage by 10%.
------------------------
For every 2 refine level, increase Adoramus damage by 3%.
------------------------
When refined to +7 or higher, reduce variable casting time by 10%.
------------------------
When refined to +9 or higher, increase Adoramus damage by additional 30%.
------------------------
When refined to +11 or higher, increase magical damage against all race monsters (except players) by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Flamen damage by additional 5%.
[Grade C] Increase Flamen damage by additional 8%. S.MATK + 1.
[Grade B] Increase Flamen damage by additional 12%. SPL + 1.
------------------------
Type : Rod
Attack : 150
Weight : 100
Weapon Level : 5
Required Level : 230
Class : Cardinal
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"CD_FRAMEN",10;
bonus2 bSkillAtk,"AB_ADORAMUS",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"AB_ADORAMUS",30;
if (.@r>=11) {
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"CD_FRAMEN",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus2 bSkillAtk,"CD_FRAMEN",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bSpl,1;
bonus2 bSkillAtk,"CD_FRAMEN",12;
}
}
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
bonus2 bSkillAtk,"AB_ADORAMUS",10*(.@r/2);
bonus2 bSkillAtk,"CD_FRAMEN",8*(.@r/2);







