
RENEWAL / ITEMS
Poenitentia Scipio [2]
#550019Weapon
Poenitentia_Scipio
Item stats
- ATK
- 150
- MATK
- 215
- Slots
- 2
- Weight
- 160
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 230+
- Jobs
- Sage
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Scipio description & effects
A rod filled with the pain of grief.
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Indestructible in battle.
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MATK + 215.
MATK + 10%.
Increase Conflagration and Lightning Land damage by 10%.
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For every 2 refine level, Increase Psychic Wave and Varetyr Spear damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Psychic Wave and Varetyr Spear damage by additional 25%.
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When refined to +11 or higher,
Reduce cooldown of Psychic Wave by 1.5 seconds.
Reduce cooldown of Varetyr Spear by 2 seconds.
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[Grade Bonus]
[Grade D] Increase Conflagration and Lightning Land damage by additional 5%.
[Grade C] Increase Conflagration and Lightning Land damage by additional 3%. S.MATK + 1.
[Grade B] Increase Conflagration and Lightning Land damage by additional 5%. SPL + 1.
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Type : One-handed Rod
Attack : 150
Weight : 160
Weapon Level : 5
Required Level : 230
Class : Elemental Master
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"EM_CONFLAGRATION",10;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*(.@r/2);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",25;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
if (.@r>=11) {
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1500;
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"EM_CONFLAGRATION",5;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus2 bSkillAtk,"EM_CONFLAGRATION",8;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bSpl,1;
bonus2 bSkillAtk,"EM_CONFLAGRATION",12;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",12;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
bonus2 bSkillAtk,"EM_CONFLAGRATION",8*(.@r/2);
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",8*(.@r/2);






