
RENEWAL / ITEMS
Poenitentia Scipio [2]
#550019Weapon
Poenitentia_Scipio
TypeWeapon
Weapon classOne-Handed Staff
Equipment positionWeapon
GenderBoth
Weight160
Buy price0 z
Sell price0 z
ATK150
MATK215
Slots2
Required level230
Weapon level5
Description
A rod filled with the pain of grief.
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Indestructible in battle.
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MATK + 215.
MATK + 10%.
Increase Conflagration and Lightning Land damage by 10%.
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For every 2 refine level, Increase Psychic Wave and Varetyr Spear damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Psychic Wave and Varetyr Spear damage by additional 25%.
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When refined to +11 or higher,
Reduce cooldown of Psychic Wave by 1.5 seconds.
Reduce cooldown of Varetyr Spear by 2 seconds.
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[Grade Bonus]
[Grade D] Increase Conflagration and Lightning Land damage by additional 5%.
[Grade C] Increase Conflagration and Lightning Land damage by additional 3%. S.MATK + 1.
[Grade B] Increase Conflagration and Lightning Land damage by additional 5%. SPL + 1.
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Type : One-handed Rod
Attack : 150
Weight : 160
Weapon Level : 5
Required Level : 230
Class : Elemental Master
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon
- Jobs
- Sage
- Yes
- Classes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"EM_CONFLAGRATION",10;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*(.@r/2);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",25;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
if (.@r>=11) {
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1500;
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"EM_CONFLAGRATION",5;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus2 bSkillAtk,"EM_CONFLAGRATION",8;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bSpl,1;
bonus2 bSkillAtk,"EM_CONFLAGRATION",12;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",12;
}
}
}
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