
RENEWAL / ITEMS
Poenitentia Chorda [2]
#570013Weapon
Poenitentia_Chorda
Item stats
- ATK
- 220
- MATK
- 250
- Slots
- 2
- Weight
- 110
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Musical Instrument
- Equipment position
- Weapon
- Gender
- Male only
- Required level
- 230+
- Jobs
- Bard Dancer
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Chorda description & effects
An instrument filled with the pain of grief.
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MATK + 250.
MATK + 10%.
Increase Metallic Fury damage by 10%.
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For every 2 refine level, increase Reverberation damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Reverberation damage by additional 30%.
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When refined to +11 or higher, reduce fixed casting time of Reverberation by 0.5 seconds.
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[Grade Bonus]
[Grade D] Increase Metallic Fury damage by additional 5%.
[Grade C] Increase Metallic Fury damage by additional 8%. S.MATK + 1.
[Grade B] Increase Metallic Fury damage by additional 12%. SPL + 1.
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Type : Instrument
Attack : 220
Weight : 110
Weapon Level : 5
Required Level : 230
Class : Troubadour
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,10;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
bonus2 bSkillAtk,"WM_REVERBERATION",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"WM_REVERBERATION",30;
if (.@r>=11) {
bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"TR_METALIC_FURY",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus2 bSkillAtk,"TR_METALIC_FURY",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bSpl,1;
bonus2 bSkillAtk,"TR_METALIC_FURY",12;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bSMatk,10;
bonus2 bSkillAtk,"WM_REVERBERATION",10*(.@r/2);
bonus2 bSkillAtk,"TR_METALIC_FURY",10*(.@r/2);
Set 2
Set effect
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;
skill "MG_SAFETYWALL",5;









