
RENEWAL / ITEMS
Crime Violin [2]
#570036Weapon
Crime_Violine
TypeWeapon
Weapon classMusical Instrument
Equipment positionWeapon
GenderMale only
Weight110
Buy price0 z
Sell price0 z
ATK120
MATK220
Slots2
Required level215
Weapon level5
Description
A violin infused with the souls of malice, radiating overwhelming power.
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MATK + 220.
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MATK + 5%, SPL + 2.
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Increases Metallic Fury damage by 5%.
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When refined to +5 or higher, increases Metallic Fury damage by 10%.
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When refined to +7 or higher, increases all property magic damage by 5%.
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When refined to +9 or higher, increases Metallic Fury damage by 10%.
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When refined to +10 or higher, reduces variable casting time by 10%.
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When refined to +11 or higher, increases Metallic Fury damage by 5%, and Sound Blend damage by 15%.
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[Grade Bonus]
[Grade D] Increases all property magic damage by 10%.
[Grade C] Increases magic damage against all size enemies by 10%.
[Grade B] Increases magic damage against all race enemies by 10%.
[Grade A] Increases magic damage against all property enemies by 10%.
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Type : Instrument
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215
Class : Troubadour
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Male only
- Equipment position
- Weapon
- Jobs
- Bard Dancer
- Yes
- Classes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"TR_METALIC_FURY",5;
if (.@r>=5) {
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,5;
if (.@r>=9) {
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"TR_SOUNDBLEND",15;
bonus2 bSkillAtk,"TR_METALIC_FURY",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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