
RENEWAL / ITEMS
Crime Violin [2]
#570036Weapon
Crime_Violine
Item stats
- ATK
- 120
- MATK
- 220
- Slots
- 2
- Weight
- 110
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Musical Instrument
- Equipment position
- Weapon
- Gender
- Male only
- Required level
- 215+
- Jobs
- Bard Dancer
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Crime Violin description & effects
A violin infused with the souls of malice, radiating overwhelming power.
------------------------
MATK + 220.
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MATK + 5%, SPL + 2.
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Increases Metallic Fury damage by 5%.
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When refined to +5 or higher, increases Metallic Fury damage by 10%.
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When refined to +7 or higher, increases all property magic damage by 5%.
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When refined to +9 or higher, increases Metallic Fury damage by 10%.
------------------------
When refined to +10 or higher, reduces variable casting time by 10%.
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When refined to +11 or higher, increases Metallic Fury damage by 5%, and Sound Blend damage by 15%.
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[Grade Bonus]
[Grade D] Increases all property magic damage by 10%.
[Grade C] Increases magic damage against all size enemies by 10%.
[Grade B] Increases magic damage against all race enemies by 10%.
[Grade A] Increases magic damage against all property enemies by 10%.
------------------------
Type : Instrument
Attack : 120
Weight : 110
Weapon Level : 5
Required Level : 215
Class : Troubadour
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"TR_METALIC_FURY",5;
if (.@r>=5) {
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,5;
if (.@r>=9) {
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"TR_SOUNDBLEND",15;
bonus2 bSkillAtk,"TR_METALIC_FURY",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"TR_SOUNDBLEND",20;
bonus2 bSkillAtk,"TR_METALIC_FURY",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"TR_SOUNDBLEND",5*.@r;
bonus2 bSkillAtk,"TR_METALIC_FURY",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}










