
RENEWAL / ITEMS
Vivatus Fides Harp [2]
#570020Weapon
Vivatus_F_Harp
TypeWeapon
Weapon classMusical Instrument
Equipment positionWeapon
GenderMale only
Weight100
Buy price0 z
Sell price0 z
ATK100
MATK210
Slots2
Required level210
Weapon level5
Description
A harp reborn with the power of true faith through a purification ritual.
MATK + 210.
------------------------
Increases Metallic Sound damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Metallic Sound damage by additional 15%.
[Grade B] MATK + 7%.
[Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate.
------------------------
Class : Instrument
ATK : 100
Weight : 100
Weapon Lv : 5
Required Level : 210
Class : Troubadour
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Male only
- Equipment position
- Weapon
- Jobs
- Bard Dancer
- Yes
- Classes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"WM_METALICSOUND",10;
bonus bMatk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"WM_METALICSOUND",20;
if (.@r>=9) {
bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
if (.@r>=11) {
bonus2 bSkillAtk,"WM_METALICSOUND",25;
if (.@r>=12) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WM_METALICSOUND",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bMatkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,(.@r/3);
bonus bSpl,(.@r/3);
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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