Artwork unavailable
RENEWAL / ITEMS
Frontier Abyss Dagger [2]
#510192Weapon
Frontier_ABC_Dagger
Item stats
- ATK
- 150
- MATK
- 250
- Slots
- 2
- Weight
- 220
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 265+
- Jobs
- Rogue
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bSMatk,5;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",5+5*(.@r/3);
bonus bMatkRate,(.@r/2);
bonus bMatk,25*(.@r/2);
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus bSMatk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",25;
if (.@r>=12) {
if (getskilllv("ABC_FROM_THE_ABYSS")>=5) {
bonus3 bAutoSpell,"ABC_FROM_THE_ABYSS",5,80;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
}
}
}
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
if (.@sum>=24 && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
if (getskilllv("ABC_ABYSS_FLAME")>=5) {
autobonus3 "{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,\"ABC_ABYSS_SQUARE\",3*.@r_weapon; bonus2 bSkillAtk,\"ABC_ABYSS_FLAME\",3*.@r_weapon; bonus2 bSkillAtk,\"ABC_ABYSS_FLAME_ATK\",3*.@r_weapon; bonus3 bAutoSpell,\"ABC_ABYSS_FLAME\",5,80; }",1000,150000,"ABC_ABYSS_SLAYER";
}
}
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",35;
bonus2 bSkillAtk,"ABC_ABYSS_FLAME",35;
bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",35;







