
RENEWAL / ITEMS
Flush Jewel Detector Mk47 [2]
#510077Weapon
F_Ein_1HMAGGER
Item stats
- ATK
- 200
- MATK
- 200
- Slots
- 2
- Weight
- 125
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 250+
- Jobs
- Rogue
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Flush Jewel Detector Mk47 description & effects
Jewel Detector strengthened by the energy of Mjolnir.
Matk + 200.
Matk + 10%.
Increases fire and neutral property magical damage by 20%, increase Abyss Square damage by 20%.
If refine rate is 7 or higher,
Matk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher,
increases fire and neutral property magical damage by additional 15%, increases Abyss Square damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Abyss Square by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%, increases SP consumption of Abyss Square by 25.
------------------------
[Grade Bonus]
[Grade D] S.Matk + 10.
[Grade C] Increases fire and neutral property magical damage by 10%, increases Abyss Square damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%.
------------------------
Class : Dagger
Attack : 200
Weight : 125
Weapon Lv : 5
Required Level : 250
Usable by : Abyss Chaser
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,10;
bonus2 bMagicAtkEle,Ele_Neutral,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",20;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bMatk,70;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
}
}
}
}
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