
RENEWAL / ITEMS
Flush Jewel Detector Mk47 [2]
#510077Weapon
F_Ein_1HMAGGER
TypeWeapon
Weapon classDagger
Equipment positionWeapon
GenderBoth
Weight125
Buy price0 z
Sell price0 z
ATK200
MATK200
Slots2
Required level250
Weapon level5
Description
Jewel Detector strengthened by the energy of Mjolnir.
Matk + 200.
Matk + 10%.
Increases fire and neutral property magical damage by 20%, increase Abyss Square damage by 20%.
If refine rate is 7 or higher,
Matk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher,
increases fire and neutral property magical damage by additional 15%, increases Abyss Square damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Abyss Square by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%, increases SP consumption of Abyss Square by 25.
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[Grade Bonus]
[Grade D] S.Matk + 10.
[Grade C] Increases fire and neutral property magical damage by 10%, increases Abyss Square damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases fire and neutral property magical damage by additional 10%, increases Abyss Square damage by additional 10%.
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Class : Dagger
Attack : 200
Weight : 125
Weapon Lv : 5
Required Level : 250
Usable by : Abyss Chaser
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon
- Jobs
- Rogue
- Yes
- Classes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,10;
bonus2 bMagicAtkEle,Ele_Neutral,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",20;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bMatk,70;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
}
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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