
RENEWAL / ITEMS
Time Gap Kurojin (A) [2]
#28789Weapon
Time_Gap_SS_Dagger1
Item stats
- ATK
- 210
- Slots
- 2
- Weight
- 150
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 250+
- Jobs
- Kagerou Oboro
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
bonus2 bSkillAtk,"SS_KUNAIKAITEN",15;
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_KUNAIKAITEN",15;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(getrefine()/2);
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
if (getequipid(EQI_HAND_L) == 510172) {
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",25;
bonus bLongAtkRate,15;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_L)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
bonus2 bSkillCooldown,"SS_KUNAIKAITEN",-700;
bonus2 bSkillCooldown,"SS_KUNAIKUSSETSU",-700;
}
}
Set 2
Set effect
if (getequipid(EQI_HAND_L) == 510172) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bAtkRate,.@sum/3;
bonus bBaseAtk,25*(.@sum/3);
bonus2 bSkillAtk,"SS_KUNAIKAITEN",5*(.@sum/4);
if (.@sum>=14) {
bonus bLongAtkRate,25;
if (.@sum>=17) {
bonus bVariableCastrate,-10;
bonus bPAtk,7;
if (.@sum>=21) {
bonus2 bSkillAtk,"SS_KUNAIKAITEN",15;
}
}
}
}










