
RENEWAL / ITEMS
Time Gap Abyss Dagger [2]
#28785Weapon
Time_Gap_ABC_Dagger
Item stats
- ATK
- 150
- MATK
- 230
- Slots
- 2
- Weight
- 200
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 250+
- Jobs
- Rogue
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,3+(.@r/2);
bonus bMatk,25*(.@r/2);
bonus2 bSkillAtk,"ABC_ABYSS_FLAME",15;
bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",15;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",5*(.@r/3);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,25;
bonus2 bMagicAtkEle,Ele_Neutral,25;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus bSMatk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"ABC_ABYSS_FLAME",15;
bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"ABC_ABYSS_FLAME",15;
bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",25;
if (getenchantgrade()>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,15;
bonus bMatkRate,7;
bonus2 bSkillAtk,"ABC_ABYSS_FLAME",15;
bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",15;
}









