
RENEWAL / ITEMS
Flush Metal Detector Mk47 [2]
#510105Weapon
F_Ein_1HDAGGER
TypeWeapon
Weapon classDagger
Equipment positionWeapon
GenderBoth
Weight125
Buy price0 z
Sell price0 z
ATK200
Slots2
Required level250
Weapon level5
Description
Metal Detector strengthened by the energy of Mjolnir.
When equipped with Flush Metal Detector Mk47-2,
Atk + 10%.
Increases Cross Impact damage by 20%, increase Shadow Stab damage by 20%.
If refine rate is 7 or higher,
Atk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher,
increases Cross Impact damage by additional 15%, increases Shadow Stab damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Cross Impact and Shadow Stab by 15.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Cross Impact damage by additional 10%, increases Shadow Stab damage by additional 10%, increases SP consumption of Cross Impact and Shadow Stab by additional 15.
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[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Cross Impact damage by 10%, increases Shadow Stab damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Cross Impact damage by additional 10%, increases Shadow Stab damage by additional 10%.
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Class : Dagger
Attack : 200
Weight : 125
Weapon Lv : 5
Required Level : 250
Usable by : Shadow Cross
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon
- Jobs
- Assassin
- Yes
- Classes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
}
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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