
RENEWAL / ITEMS
Time Dimensions Rune Crown (Shinkiro & Shiranui) [1]
#400541Armor
Time_DM_R_Crown_SS
Item stats
- DEF
- 50
- Slots
- 1
- Weight
- 0
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 250+
- Jobs
- Kagerou Oboro
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,120*(.@r/2);
bonus bMaxSP,30*(.@r/2);
bonus bMatkRate,2*(.@r/3);
bonus bAtkRate,2*(.@r/3);
bonus2 bSkillAtk,"SS_KAGEGISSEN",5*(.@r/4);
bonus2 bSkillAtk,"SS_SEKIENHOU",5*(.@r/4);
bonus2 bSkillAtk,"SS_RAIDENPOU",5*(.@r/4);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bShortAtkRate,10;
if (.@r>=9) {
bonus bPAtk,5;
bonus bSMatk,5;
if (.@r>=10) {
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
if (.@r>=11) {
bonus2 bAddEle,Ele_All,3*getskilllv("KG_KYOMU");
bonus2 bMagicAddEle,Ele_All,3*getskilllv("OB_OBOROGENSOU");
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,3;
bonus bSMatk,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SS_KAGENOMAI",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SS_KAGEGISSEN",.@sum;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1500;
if (getskilllv("SS_KAGEGISSEN") > 0) {
bonus4 bAutoSpellOnSkill,"KO_JYUMONJIKIRI","SS_KAGEGISSEN",getskilllv("SS_KAGEGISSEN"),1000;
}
}
Set 2
Set effect
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Dark,30;
bonus2 bSkillAtk,"SS_ANTENPOU",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SS_SEKIENHOU",.@sum;
bonus2 bSkillAtk,"SS_RAIDENPOU",.@sum;
if (getskilllv("SS_RAIDENPOU") > 0) {
bonus4 bAutoSpellOnSkill,"SS_SEKIENHOU","SS_RAIDENPOU",getskilllv("SS_RAIDENPOU"),1000;
}
}
Set 3
Set effect
if (getequipid(EQI_HAND_L) == 510172) {
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",25;
bonus bLongAtkRate,15;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_L)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
bonus2 bSkillCooldown,"SS_KUNAIKAITEN",-700;
bonus2 bSkillCooldown,"SS_KUNAIKUSSETSU",-700;
}
}




