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RENEWAL / ITEMS
Chasing Dagger of the Sky [2]
#510199Weapon
Sky_Chasing_Dagger
Item stats
- ATK
- 230
- Slots
- 2
- Weight
- 180
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 240+
- Jobs
- Rogue
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bPerfectHitAddRate,5;
bonus2 bSkillAtk,"ABC_CHASING_BREAK",15+7*(.@r/4);
bonus bNonCritAtkRate,2*(.@r/3);
bonus bBaseAtk,30*(.@r/3);
if (.@r>=7) {
bonus bNonCritAtkRate,25;
if (.@r>=9) {
bonus bDelayrate,-10;
bonus bPAtk,5;
if (.@r>=11) {
bonus2 bSkillAtk,"ABC_CHASING_BREAK",15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"ABC_CHASING_BREAK",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"ABC_CHASING_BREAK",10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bNonCritAtkRate,15;
bonus2 bSkillAtk,"ABC_DEFT_STAB",45;
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
if (.@sum>=24 && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getskilllv("ABC_DEFT_STAB")>=10) {
bonus2 bSkillCooldown,"ABC_CHASING_BREAK",-300;
bonus4 bAutoSpellOnSkill,"ABC_CHASING_BREAK","ABC_DEFT_STAB",10,1000;
}







