
RENEWAL / ITEMS
Patent Iron Nail [2]
#560008Weapon
Up_Iron_Nail_K
Item stats
- ATK
- 205
- Slots
- 2
- Weight
- 120
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Knuckle
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 150+
- Jobs
- Monk
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Iron Nail description & effects
Knuckle used by an ancient hero
The ancient power woke up and started to show its original power]
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase ranged physical attack by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Rampage Blast, Lightning Ride by 10%.
When refined to +9 or higher, reduce cooltime of Rampage Blast, Earth shaker by 1 sec.
When refined to +11 or higher, reduce SP consumption of Rampage Blast by 15%, increase damage of Rampage Blast and Lightning Ride by 15%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Type: Knuckle Attack: 205
Weight: 120
Weapon Level: 4
Required Level: 150
Class: Sura Type
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bLongAtkRate,.@r/3*4;
if (.@r>=7) {
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",10;
}
if (.@r>=9) {
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-1000;
}
if (.@r>=11) {
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",15;
bonus2 bSkillUseSPrate,"SR_RAMPAGEBLASTER",15;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bStr,10;
bonus bAtkRate,7;
Set 2
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",(readparam(bStr)+readparam(bDex))/12;
Set 3
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",(readparam(bStr)+readparam(bDex))/12;






