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RENEWAL / ITEMS
Frontier Dragon Sword [3]
#600071Weapon
Frontier_DK_T_Sword
Item stats
- ATK
- 400
- Slots
- 3
- Weight
- 380
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Sword
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 265+
- Jobs
- Knight
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",5+5*(.@r/3);
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=9) {
bonus bCRate,5;
bonus bCritical,15;
if (.@r>=11) {
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",25;
if (.@r>=12 && getskilllv("DK_SERVANTWEAPON")>=5) {
bonus3 bAutoSpell,"DK_SERVANTWEAPON",5,80;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
bonus bCritical,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",15;
if (.@g>=ENCHANTGRADE_B) {
bonus bShortAtkRate,15;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
if (.@sum>=24 && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
bonus2 bSkillCooldown,"DK_HACKANDSLASHER",-200;
if (getskilllv("DK_SERVANTWEAPON")>=4) {
/* TODO : check if these 2 bonuses fit the description */
bonus4 bAutoSpellOnSkill,"DK_HACKANDSLASHER","DK_SERVANTWEAPON",4,1000;
bonus4 bAutoSpellOnSkill,"DK_SERVANT_W_PHANTOM","DK_SERVANTWEAPON",4,1000;
}
}
bonus2 bSkillAtk,"DK_HACKANDSLASHER",45;
bonus bCritAtkRate,15;






