
RENEWAL / ITEMS
Poenitentia Catapulta [2]
#630009Weapon
Poenitentia_Catapulta
Item stats
- ATK
- 320
- Slots
- 2
- Weight
- 230
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Spear
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 230+
- Jobs
- Knight
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Catapulta description & effects
A two-handed spear filled with the pain of grief.
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ATK + 10%.
Increase Madness Crusher damage by 10%.
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For every 2 refine level, increase Hundred Spears damage by 3%.
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When refined to +7 or higher, reduce Variable Casting Time by 10%.
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When refined to +9 or higher, increase Hundred Spears damage by additional 25%.
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When refined to +11 or higher, reduce cooldown of Hundred Spears by 2 seconds.
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[Grade Bonus]
[Grade D] Increase Madness Crusher damage by additional 5%.
[Grade C] Increase Madness Crusher damage by additional 8%. P.ATK + 1.
[Grade B] Increase Madness Crusher damage by additional 12%. POW + 2.
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Type : Two-handed Spear
Attack : 320
Weight : 230
Weapon Level : 5
Required Level : 230
Class : Dragon Knight
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",10;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",25;
if (.@r>=11) {
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-2000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bPow,2;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",12;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/2);
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",10*(.@r/2);









