
RENEWAL / ITEMS
Vivatus Fides Lance [2]
#630013Weapon
Vivatus_F_Lance
Item stats
- ATK
- 270
- Slots
- 2
- Weight
- 380
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Spear
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 210+
- Jobs
- Knight
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Vivatus Fides Lance description & effects
A two-handed spear reborn with the power of true faith through a purification ritual.
------------------------
Increases Hundred Spears damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher,
increases Hundred Spears damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Hundred Spears by 1.5 seconds.
If refine rate is 11 or higher,
increases Hundred Spears damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Hundred Spears damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] POW +1 and P.ATK +1 per 3 refine rate.
------------------------
Class : Two-handed spear
ATK : 270
Weight : 380
Weapon Lv : 5
Required Level : 210
Class : Rune Knight
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",20;
if (.@r>=9) {
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1500;
if (.@r>=11) {
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",25;
if (.@r>=12) {
bonus bLongAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bPow,(.@r/3);
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",15;
}
Set 2
Set effect
skill "CR_PROVIDENCE",3;
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,50;
Set 3
Set effect
bonus2 bSkillAtk,"DK_HACKANDSLASHER",25;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",25;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
Set 4
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;










