
RENEWAL / ITEMS
Jupiter Spear [2]
#630027Weapon
Luppiter_Spear
Item stats
- ATK
- 300
- Slots
- 2
- Weight
- 500
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Spear
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 215+
- Jobs
- Knight
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Jupiter Spear description & effects
A sacred two-handed spear forged in the likeness of a weapon once wielded by an ancient god.
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MHP + 5%, POW + 2.
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Increases Dragonic Breath damage by 5%.
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When refined to +5 or higher, increases Dragonic Breath damage by 10%.
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When refined to +7 or higher, increases long-range physical damage by 5%.
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When refined to +9 or higher, increases Dragonic Breath damage by 10%.
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When refined to +10 or higher, reduce After Cast Delay by 10%.
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When refined to +11 or higher, increases Dragonic Breath damage by 5%, and Madness Crusher damage by 15%.
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[Grade Bonus]
[Grade D] Increases long-range physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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Type : Two-handed Spear
Attack : 300
Weight : 500
Weapon Level : 5
Required Level : 215
Class : Dragon Knight
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHPrate,5;
bonus bPow,2;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",5;
if (.@r>=5) {
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10;
if (.@r>=10) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",15;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",20;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",5*.@r;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10;
}










