
RENEWAL / ITEMS
Poenitentia Termes [2]
#640014Weapon
Poenitentia_Termes
Item stats
- ATK
- 170
- MATK
- 300
- Slots
- 2
- Weight
- 200
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Staff
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 230+
- Jobs
- Wizard
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Termes description & effects
A two-handed rod filled with the pain of grief.
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Indestructible in battle.
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MATK + 300.
MATK + 10%.
Increase Crimson Arrow and Frozen Slash damage by 10%.
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For every 2 refine level, increase Crimson Rock and Frost Misty damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Crimson Rock and Frost Misty damage by additional 25%.
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When refined to +11 or higher, increase Fire and Water property magical damage by 10%.
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[Grade Bonus]
[Grade D] Increase Crimson Arrow and Frozen Slash damage by additional 5%.
[Grade C] Increase Crimson Arrow and Frozen Slash damage by additional 8%. S.MATK + 1.
[Grade B] Increase Crimson Arrow and Frozen Slash damage by additional 12%. SPL + 2.
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Type : Two-handed Rod
Attack : 170
Weight : 200
Weapon Level : 5
Required Level : 230
Class : Arch Mage
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
bonus2 bSkillAtk,"WL_FROSTMISTY",3*(.@r/2);
bonus2 bSkillAtk,"WL_CRIMSONROCK",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"WL_FROSTMISTY",25;
bonus2 bSkillAtk,"WL_CRIMSONROCK",25;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",5;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",5;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",8;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",8;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bSpl,2;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",12;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",12;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",12;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bSMatk,10;
bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",10*(.@r/2);
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10*(.@r/2);
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10*(.@r/2);
Set 2
Set effect
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,50;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubRace,RC_Player_Human,5;
skill "MG_SAFETYWALL",5;








