
RENEWAL / ITEMS
Poenitentia Virga [2]
#640015Weapon
Poenitentia_Virga
Item stats
- ATK
- 170
- MATK
- 300
- Slots
- 2
- Weight
- 200
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Staff
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 230+
- Jobs
- Wizard
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Virga description & effects
A two-handed rod filled with the pain of grief.
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Indestructible in battle.
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MATK + 300.
MATK + 10%.
Increase Storm Cannon and Rock Down damage by 10%.
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For every 2 refine level, Increase Chain Lightning and Earth Strain damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Chain Lightning and Earth Strain damage by additional 25%.
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When refined to +11 or higher, increase Wind and Earth property magical damage by 10%.
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[Grade Bonus]
[Grade D] Increase Storm Cannon and Rock Down damage by additional 5%.
[Grade C] Increase Storm Cannon and Rock Down damage by additional 8%. S.MATK + 1.
[Grade B] Increase Storm Cannon and Rock Down damage by additional 12%. SPL + 2.
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Type : Two-handed Rod
Attack : 170
Weight : 200
Weapon Level : 5
Required Level : 230
Class : Arch Mage
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"AG_STORM_CANNON",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",3*(.@r/2);
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"WL_EARTHSTRAIN",25;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",25;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"AG_STORM_CANNON",5;
bonus2 bSkillAtk,"AG_ROCK_DOWN",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus2 bSkillAtk,"AG_STORM_CANNON",8;
bonus2 bSkillAtk,"AG_ROCK_DOWN",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bSpl,2;
bonus2 bSkillAtk,"AG_STORM_CANNON",12;
bonus2 bSkillAtk,"AG_ROCK_DOWN",12;
}
}
}
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Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bSMatk,10;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",10*(.@r/2);
bonus2 bSkillAtk,"AG_STORM_CANNON",10*(.@r/2);








