Game version
Poenitentia Virga artwork from Ragnarok Online
RENEWAL / ITEMS

Poenitentia Virga [2]

#640015Weapon

Poenitentia_Virga

Item stats

ATK
170
MATK
300
Slots
2
Weight
200
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Two-Handed Staff
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
230+
Jobs
Wizard
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Poenitentia Virga description & effects

A two-handed rod filled with the pain of grief. ------------------------ Indestructible in battle. ------------------------ MATK + 300. MATK + 10%. Increase Storm Cannon and Rock Down damage by 10%. ------------------------ For every 2 refine level, Increase Chain Lightning and Earth Strain damage by 3%. ------------------------ When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ When refined to +9 or higher, increase Chain Lightning and Earth Strain damage by additional 25%. ------------------------ When refined to +11 or higher, increase Wind and Earth property magical damage by 10%. ------------------------ [Grade Bonus] [Grade D] Increase Storm Cannon and Rock Down damage by additional 5%. [Grade C] Increase Storm Cannon and Rock Down damage by additional 8%. S.MATK + 1. [Grade B] Increase Storm Cannon and Rock Down damage by additional 12%. SPL + 2. ------------------------ Type : Two-handed Rod Attack : 170 Weight : 200 Weapon Level : 5 Required Level : 230 Class : Arch Mage
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"AG_STORM_CANNON",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",3*(.@r/2);
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",3*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"WL_EARTHSTRAIN",25;
      bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",25;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Earth,10;
         bonus2 bMagicAtkEle,Ele_Wind,10;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"AG_STORM_CANNON",5;
   bonus2 bSkillAtk,"AG_ROCK_DOWN",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSMatk,1;
      bonus2 bSkillAtk,"AG_STORM_CANNON",8;
      bonus2 bSkillAtk,"AG_ROCK_DOWN",8;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSpl,2;
         bonus2 bSkillAtk,"AG_STORM_CANNON",12;
         bonus2 bSkillAtk,"AG_ROCK_DOWN",12;
      }
   }
}
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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bSMatk,10;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",10*(.@r/2);
bonus2 bSkillAtk,"AG_STORM_CANNON",10*(.@r/2);
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