Game version
Vivatus Fides Cross Huuma Shuriken artwork from Ragnarok Online
RENEWAL / ITEMS

Vivatus Fides Cross Huuma Shuriken [2]

#650021Weapon

Vivatus_F_C_Humma

Item stats

ATK
360
Slots
2
Weight
220
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Huuma Shuriken
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
210+
Jobs
Kagerou Oboro
Class tiers
Third
Refineable
Yes
Trading & storage
No restrictions

Vivatus Fides Cross Huuma Shuriken description & effects

Huuma Shuriken reborn through the power of true faith through a purification ritual. ------------------------ Can't be destroyed. Increases Cross Slash damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Cross Slash damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Cross Slash by 2 seconds. If refine rate is 11 or higher, increases Cross Slash damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Cross Slash damage by additional 15%. [Grade B] ATK +7%. [Grade A] POW + 1 and P.ATK + 1 per 3 refine rate. ------------------------ Class: Huuma Shuriken Attack: 360 Weight: 220 Weapon Lv: 5 Required Lv: 210 Class: Shinkiro, Shiranui
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
   if (.@r>=9) {
      bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
      if (.@r>=11) {
         bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
         if (.@r>=12) {
            bonus bLongAtkRate,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bAtkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bPAtk,(.@r/3);
         bonus bPow,(.@r/3);
      }
   }
}
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Equipment sets

Set 1

Set effect

bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",7*(.@r_weapon/3);
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",15;
}

Set 2

Set effect

bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;

Set 3

Set effect

bonus bLongAtkRate,10;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
   bonus2 bAddClass,Class_All,12;
   bonus2 bSkillAtk,"SS_KUNAIKAITEN",20;
}
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