
RENEWAL / ITEMS
Vivatus Fides Cross Huuma Shuriken [2]
#650021Weapon
Vivatus_F_C_Humma
Item stats
- ATK
- 360
- Slots
- 2
- Weight
- 220
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Huuma Shuriken
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 210+
- Jobs
- Kagerou Oboro
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- No restrictions
Vivatus Fides Cross Huuma Shuriken description & effects
Huuma Shuriken reborn through the power of true faith through a purification ritual.
------------------------
Can't be destroyed.
Increases Cross Slash damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Cross Slash damage by additional 20%.
If refine rate is 9 or higher, reduces skill cooldown of Cross Slash by 2 seconds.
If refine rate is 11 or higher, increases Cross Slash damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Cross Slash damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] POW + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Class: Huuma Shuriken
Attack: 360
Weight: 220
Weapon Lv: 5
Required Lv: 210
Class: Shinkiro, Shiranui
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
if (.@r>=9) {
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
if (.@r>=11) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
if (.@r>=12) {
bonus bLongAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bPow,(.@r/3);
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",7*(.@r_weapon/3);
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",15;
}
Set 2
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;
Set 3
Set effect
bonus bLongAtkRate,10;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
bonus2 bAddClass,Class_All,12;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",20;
}










