Game version
Huuma Shuriken Brilliance artwork from Ragnarok Online
RENEWAL / ITEMS

Huuma Shuriken Brilliance [2]

#650034Weapon

Humma_Brilliance

Item stats

ATK
330
Slots
2
Weight
260
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Huuma Shuriken
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
215+
Jobs
Kagerou Oboro
Class tiers
Third
Refineable
Yes
Trading & storage
No restrictions

Huuma Shuriken Brilliance description & effects

A Fuuma Shuriken imbued with sacred power, emitting a radiant light. Indestructible in battle. ATK + 5%, POW + 2. Huuma Shuriken - Construct damage +5%. ------------------------ When refine level 5 or more, Huuma Shuriken - Construct damage +10%. ------------------------ When refine level 7 or more, Ranged physical damage +5%. ------------------------ When refine level 9 or more, Huuma Shuriken - Construct damage +10% additional. ------------------------ When refine level 10 or more, Global Cooldown -10%. ------------------------ When refine level 11 or more, Huuma Shuriken - Construct damage +5% additional, Huuma Shuriken - Grasp damage +15%. ------------------------ [Bonus by Grade] [Grade D] Ranged physical damage +10%. [Grade C] Physical damage to all size enemies +10%. [Grade B] Physical damage to all race enemies +10%. [Grade A] Physical damage to all property enemies +10%. ------------------------ Type : Fuuma Shuriken Attack : 330 Weight : 260 Weapon Level : 5 Required Level : 215 Class : Kagerou, Shiranui
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
   if (.@r>=7) {
      bonus bLongAtkRate,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
         if (.@r>=10) {
            bonus bDelayrate,-10;
            if (.@r>=11) {
               bonus2 bSkillAtk,"SS_FUUMASHOUAKU",15;
               bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bLongAtkRate,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddRace,RC_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddEle,Ele_All,10;
         }
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus2 bSkillAtk,"SS_FUUMASHOUAKU",20;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",15;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",4*.@r;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
}
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