
RENEWAL / ITEMS
Huuma Shuriken Brilliance [2]
#650034Weapon
Humma_Brilliance
Item stats
- ATK
- 330
- Slots
- 2
- Weight
- 260
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Huuma Shuriken
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 215+
- Jobs
- Kagerou Oboro
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- No restrictions
Huuma Shuriken Brilliance description & effects
A Fuuma Shuriken imbued with sacred power, emitting a radiant light.
Indestructible in battle.
ATK + 5%, POW + 2.
Huuma Shuriken - Construct damage +5%.
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When refine level 5 or more, Huuma Shuriken - Construct damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Huuma Shuriken - Construct damage +10% additional.
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When refine level 10 or more, Global Cooldown -10%.
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When refine level 11 or more, Huuma Shuriken - Construct damage +5% additional, Huuma Shuriken - Grasp damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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Type : Fuuma Shuriken
Attack : 330
Weight : 260
Weapon Level : 5
Required Level : 215
Class : Kagerou, Shiranui
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",5;
if (.@r>=5) {
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
if (.@r>=10) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",15;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",20;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",4*.@r;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
}










