
RENEWAL / ITEMS
Devil Claw [2]
#650033Weapon
Devil_Claw
Item stats
- ATK
- 100
- MATK
- 330
- Slots
- 2
- Weight
- 200
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Huuma Shuriken
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 215+
- Jobs
- Kagerou Oboro
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- No restrictions
Devil Claw description & effects
Imbued with demonic power, this Fuuma Shuriken has transformed to resemble a demon's claw.
Indestructible in battle.
MATK + 330.
MATK + 5%, SPL + 2.
Darkening Cannon damage +5%.
------------------------
When refine level 5 or more, Darkening Cannon damage +10%.
------------------------
When refine level 7 or more, Shadow and Fire magic damage +5%.
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When refine level 9 or more, Darkening Cannon damage +10% additional.
------------------------
When refine level 10 or more, Variable Casting Time -10%.
------------------------
When refine level 11 or more, Darkening Cannon damage +5% additional, Red Flame Cannon damage +15%.
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[Bonus by Grade]
[Grade D] Shadow and Fire magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
------------------------
Type : Fuuma Shuriken
Attack : 100
Weight : 200
Weapon Level : 5
Required Level : 215
Class : Kagerou, Shiranui
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"SS_ANTENPOU",5;
if (.@r>=5) {
bonus2 bSkillAtk,"SS_ANTENPOU",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Dark,5;
if (.@r>=9) {
bonus2 bSkillAtk,"SS_ANTENPOU",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"SS_SEKIENHOU",15;
bonus2 bSkillAtk,"SS_ANTENPOU",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"SS_SEKIENHOU",20;
bonus2 bSkillAtk,"SS_ANTENPOU",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SS_SEKIENHOU",5*.@r;
bonus2 bSkillAtk,"SS_ANTENPOU",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SS_ANTENPOU",10;
}










