
RENEWAL / ITEMS
Flush Grinder Huuma Shuriken [2]
#650029Weapon
F_Ein_BHHuuma
TypeWeapon
Weapon classHuuma Shuriken
Equipment positionWeapon (Two-Handed)
GenderBoth
Weight180
Buy price0 z
Sell price0 z
ATK300
Slots2
Required level250
Weapon level5
Description
Grinder Huuma Shuriken strengthened by the energy of Mjolnir.
ATK +15%, Can't be destroyed.
Increases Swirling Petal damage by 20%, increases Huuma Shuriken - Construct damage by 20%.
If refine rate is 7 or higher,
Atk + 90, reduces variable casting time by 15%.
If refine rate is 9 or higher,
increases Swirling Petal damage by additional 20%, increases Huuma Shuriken - Construct damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Swirling Petal and Huuma Shuriken - Construct by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, reduces skill cooldown of Swirling Petal by 1 second, increases Huuma Shuriken - Construct damage by additional 10%, increases SP consumption of Swirling Petal and Huuma Shuriken - Construct by additional 25.
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[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Swirling Petal damage by 10%, increases Huuma Shuriken - Construct damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Swirling Petal damage by additional 10%, increases Huuma Shuriken - Construct damage by additional 10%.
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Class : Huuma Shuriken
Attack : 300
Weight : 180
Weapon Lv : 5
Required Level : 250
Usable by : Shinkiro, Shiranui
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon (Two-Handed)
- Jobs
- Kagerou Oboro
- Yes
- Classes
- Third
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,15;
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",20;
bonus2 bSkillAtk,"KO_HUUMARANKA",20;
if (.@r>=7) {
bonus bVariableCastrate,-15;
bonus bBaseAtk,90;
if (.@r>=9) {
bonus2 bAddSize,Size_All,20;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
bonus2 bSkillAtk,"KO_HUUMARANKA",20;
bonus2 bSkillUseSP,"SS_FUUMAKOUCHIKU",-25;
bonus2 bSkillUseSP,"KO_HUUMARANKA",-25;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
bonus2 bSkillUseSP,"SS_FUUMAKOUCHIKU",-25;
bonus2 bSkillUseSP,"KO_HUUMARANKA",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
bonus2 bSkillAtk,"KO_HUUMARANKA",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
bonus2 bSkillAtk,"KO_HUUMARANKA",10;
}
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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