
RENEWAL / ITEMS
Patent Royal Bow [2]
#700018Weapon
Up_Royal_Bow_K
Item stats
- ATK
- 205
- Slots
- 2
- Weight
- 120
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 150+
- Jobs
- Hunter, Rogue, Thief
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Royal Bow description & effects
An ancient hero's bow from the forgotten royal family.
The ancient power woke up and started to show its original power.
It seems to resonate with the boots of the great hero.
ATK+ 15 per 2 refine rates.
Increase damage of Arrow Storm by 12% per 3 refine rates.
When refined to +7 or higher, reduce delay after attack by 10%, increase bow attack by 15%.
When refined to +9 or higher, increase ranged physical damage 12%, critical damage by 10%.
When refined to +11 or higher, increase damage of Sharp Shooting by 20%, reduce global cooltime by 10%.
When equipped with Great Hero's Boots, DEX + 10, ATK + 7% 증가.
Type : Bow Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150
Class : Ranger / Shadowchaser Type
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"RA_ARROWSTORM",12*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,10;
bonus2 bWeaponDamageRate,W_BOW,15;
}
if (.@r>=9) {
bonus bLongAtkRate,12;
bonus bCritAtkRate,10;
}
if (.@r>=11) {
bonus2 bSkillAtk,"SN_SHARPSHOOTING",20;
bonus bDelayrate,-10;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bDex,10;
bonus bAtkRate,7;
Set 2
Set effect
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500;
Set 3
Set effect
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500;
Set 4
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RA_ARROWSTORM",(readparam(bDex)+readparam(bLuk))/12;
Set 5
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RA_ARROWSTORM",(readparam(bDex)+readparam(bLuk))/12;









