
RENEWAL / ITEMS
Patent Scarlet Dragon Leather Bow [2]
#700019Weapon
Up_Scalet_Dragon_L_Bow
Item stats
- ATK
- 200
- Slots
- 2
- Weight
- 90
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 150+
- Jobs
- Hunter
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Scarlet Dragon Leather Bow description & effects
A bow made by adding red dragon leather to a bow made of strong elastic material.
With the power of the dragon, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Reduce global cooltime by 4% per 3 refine rates.
When refined to +7 or higher, increase ranged physical damage by 10%, increase physical damage to all size monsters by 10%.
When refined to +9 or higher, increase damage of Aimed Bolt by 35%.
When refined to +11 or higher, reduce cooltime of Aimed Bolt by 1 sec, variable casting by 10%.
When equipped with Great Hero's Boots, DEX + 10, ATK + 7% 증가.
Type: Bow Attack: 200
Weight: 90
Weapon Level: 4
Required Level: 150
Class: Rnager Type
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bDelayrate,-(.@r/3*4);
if (.@r>=7) {
bonus bLongAtkRate,10;
bonus2 bAddSize,Size_All,10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"RA_AIMEDBOLT",35;
}
if (.@r>=11) {
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
bonus bVariableCastrate,-10;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bDex,10;
bonus bAtkRate,7;
Set 2
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RA_AIMEDBOLT",(readparam(bAgi)+readparam(bDex))/12;
Set 3
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"RA_AIMEDBOLT",(readparam(bAgi)+readparam(bDex))/12;









