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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Power” in Renewal

Page 1 of 29
Power Machine Arm

Power Machine Arm [1]

#490602 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A machine arm that can be used for combat, construction, and precision work. It is constantly being optimized thanks to its self-learning functions. ------------------------ POW + 3. ------------------------ Increase physical damage against all class enemies by 10%. ------------------------ Perfect Hit + 25. ------------------------ Reduce damage taken from Human and Doram Player by 3%. ------------------------ For every 2 Base Level, increase Axe Tornado, Axe Boomerang, and Power Swing damage by 1%. ------------------------ For every 10 Base Level, increase Axe Stomp, Rush Quake, and Mighty Smash damage by 1%. ------------------------ Def : 0
Full item details & effects
Power Of Thor

Power Of Thor [1]

#5495 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
Grants those who wear it a small portion of the thunder god Thor. Int +1, Dex +1, Mdef +3 Adds 7% tolerance to Wind Property. If refined to +8 or higher, has a low chance of adding 40 ATK for 6 seconds while melee attacking and a low chance of adding 40 MATK for 6 seconds while casting spells on a target. Can be traded, stored, and vended Location : Upper
Full item details & effects
Powered Wing

Powered Wing

#450176 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
Powered Wing using advanced robot technology. MaxHP + 3%, increase fire, wind resistance by 10%. When refined to +7 or higher, additional MaxHP +5%, increase in fire, wind resistance by 20%, increase physical damage to boss monsters by 10%. When refined to +9 or higher, additional MaxHP +7%, increase in fire, wind resistance by 20%, increase physical damage to boss monsters by 10%. When Arm Cannon Lv5 is learned, reduce after cast delay by 20%. When Neutral Barrier Lv3 is learned, reduce incoming physical damage from boss monsters by 5%, recovers 100 HP, 10 SP when killing monsters using physical attack. Increase damage of Arm Cannon, Ice Launcher, Flame Launcher by 25% per 1 skill level of Pile Bunker learned. When Fire Earth Research Lv5 is learned, prevents knock back.
Full item details & effects
Full Power Shadow Armor

Full Power Shadow Armor

#24872 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 3%. For every 2 refine level, increase melee/ranged physical damage by 1%. When refine level is 10, P.ATK + 2. ------------------------ Set Bonus: Full Power Shadow Armor Full Power Shadow Shoes ATK + 2%, P.ATK + 2. If the sum of refine rate is 18 or higher, Increase melee/ranged physical damage by 5%, increase physical damage to all size enemies by 10%. ------------------------ Set Bonus: Full Power Shadow Armor Physical Power Shadow Weapon ATK + 3%. If the sum of refine rate is 18 or higher, POW + 3, P.ATK + 3. ------------------------ Location : Armor
Full item details & effects
Full Power Shadow Shoes

Full Power Shadow Shoes

#24873 · Shadow Gear · Shadow footgear
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
ATK + 3%. For every 2 refine level, increase melee/ranged physical damage by 1%. When refine level is 10, P.ATK + 2. ------------------------ Set Bonus: Full Power Shadow Shoes Physical Power Shadow Shield ATK + 3%. If the sum of refine rate is 18 or higher, POW + 3, P.ATK + 3. ------------------------ Location : Shoes
Full item details & effects
Imp Powered Suit

Imp Powered Suit [1]

#450209 · Armor · Armor
DEF
120
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
20 z
Sell value
10 z
Powered suits reborn through the latest armor technology. Despite its heavy appearance, it is very light. MaxHP + 10% , MaxSP + 10%. When Arm Cannon skill level 3, ATK + 1 per 1 base level. When Neutral Barrier skill level 3, physical ranged attack damage + 70%. Reduce after cast delay by 10% per 1 Pile Bunker skill level learned. When refined to +5 or higher, increase damage of Arm Cannon, Ice Launcher, Flame Launcher by 50%. When refined to +7 or higher, increase damage of Arm Cannon, Ice Launcher, Flame Launcher by additional 50%.
Full item details & effects
Light Power Harp

Light Power Harp [2]

#570037 · Musical Instrument · Weapon
ATK
200
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
An instrument that absorbs light and releases it through music. ------------------------ ATK + 5%, CON + 2. ------------------------ Increases Rhythm Shooting damage by 5%. ------------------------ When refined to +5 or higher, increases Rhythm Shooting damage by 10%. ------------------------ When refined to +7 or higher, increases long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increases Rhythm Shooting damage by 10%. ------------------------ When refined to +10 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases long-range physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Light Power Spark

Light Power Spark [2]

#580038 · Whip · Weapon
ATK
200
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
200
Buy value
0 z
Sell value
0 z
A whip imbued with the power of light, releasing it in radiant bursts. ------------------------ ATK + 5%, CON + 2. ------------------------ Increases Rhythm Shooting damage by 5%. ------------------------ When refined to +5 or higher, increases Rhythm Shooting damage by 10%. ------------------------ When refined to +7 or higher, increases long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increases Rhythm Shooting damage by 10%. ------------------------ When refined to +10 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases long-range physical damage by 10%. [Grade C] Increases physical damage against all size enemies by 10%. [Grade B] Increases physical damage against all race enemies by 10%. [Grade A] Increases physical damage against all property enemies by 10%. ------------------------
Full item details & effects
Nebula Armor of Power

Nebula Armor of Power [1]

#450169 · Armor · Armor
DEF
175
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
250
Buy value
0 z
Sell value
0 z
Armor that has received the physical energy of the star's power. Increases physical abilities. ------------------------ POW +1. ATK +125. Every 2 refine, ATK +15. ------------------------ If refine rate is 9 or higher, ATK +5%. If refine rate is 11 or higher, increases melee physical damage by 20%. ------------------------ [Grade Bonus] [Grade D] ATK + 2, ATK + 1% per 2 refine, Melee physical damage increases by 1% per 3 refine. [Grade C] [Grade C] ATK + 3, ATK + 1% per 2 refine, melee physical damage by 1% per 3 refine. [Grade B] ATK + 2% per 2 refine, melee physical damage by 1% per 3 refine, P.ATK + 1 per 4 refine. [Grade A] ATK + 3% per 2 refine, melee physical damage by 2% per 3 refine, P.ATK + 2. per 4 refine. ------------------------ Def : 175
Full item details & effects
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