Knuckle used by an Ancient Hero.
It seems to have a different structure than the existing Knuckle, but it's specialized in overpowering the enemy at once. It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK + 10.
Every 3 Refine levels distance physical damage power increased by 4%.
When Refine level is 9 [Rampage Blaster] damage is increased by 10%.
When Refine level is 11 [Rampage Blaster] skill cooltime is decreased by 1s.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate (3%) for 7s STR+20, ATK+ 15% .
Weapon Lv : 4
Required Lv : 100
Required Job: Sura Jobs
An improved version of the staff made of otherworldly materials.
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Indestructible in battle.
MATK + 235, MATK + 5%.
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When character base level 210 or higher, SPL + 2, S.MATK + 1.
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For every 2 refine level, MATK + 15
For every 3 refine level, Increases Earth Strain and Gravitational Field damage by 12%.
When refine level 7 or more, reduced variable casting by 15%,
increased magic damage of Neutral, Earth, and Fire properties by 20%.
When refine level 9 or more, reduced Earth Strain skill cooldown is 1 second,
and increased Comet damage is by 30%.
When refine level 11 or more, increases magic damage to enemies of all sizes by 20% and Crimson Rock damage by 30%.
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Set Bonus
Iron Staff-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
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[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] Increases Neutral, Earth, and Fire magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
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Weapon Lv : 5
Isabella's red hat. It's a favorite among children.
Position: Upper
Str + 5
Max HP + 5%
Reduces damage taken from Fire property attacks by 10%.
If upgrade level is +9, Aspd + 1.
Additional Aspd + 1 per 2 upgrade levels of the item past the upgrade level of +9.
A dagger made of Mammoth's Ivory. It is very hard to be processed due to the strong solidity of the ivory. It's sharply pointed tip makes it effective for stabbing rather than cutting.
Agi +2, Aspd +3%, Increase in attack speed(delay after attacking reduces by 3%)
Has a consistent chance of inflicting bleeding or Lv.1 Fatal Wound while attacking.
A common familiar often summoned by vampires. Very useful in scouting danger ahead of time.
Position: Lower
Flee + 5
Set Bonus
Jakk's Castle Bat
Magestic Goat [1]
Str + 3
Flee + 5
ATK & MATK +120.
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Every 2 refine level, ATK, MATK+10.
Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%.
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When refined to +9 or higher, increases melee/ranged physical damage by 10%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown skill by 15%.
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When equipped by 'Super Novice',
Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10.
Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second.
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When equipped by 'Super Novice',
with a Mastering Card,
increases physical/magic damage to enemies of all sizes by 10%,
Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%.
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When equipped by 'Super Novice',
with a Big Eggring Card,
increases physical/magic damage to enemies of all sizes by 15%,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%.
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[Grade Bonus]
[Grade D]
Every 2 refine level, ATK/MATK +5,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
[Grade B]
Every 2 refine level, P.ATK, S.MATK +1,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%.
[Grade A]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
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Def: 30
A gold ring decorated with jasper in the center. It is said to have an effect of strengthening beliefs.
STR + 7.
Physical damage against all class enemies + 10%.
Increases Ignition Break and Sonic Wave damage by 1% per 3 base levels.
If Ignition Break is level 5, MaxHP + 15%
If Wind Cutter is level 5, increases physical damage against boss monsters by 15%
If Sonic Wave is level 10, attack speed + 10%, recovers 100 HP and 10 SP when killing monsters with physical damage.
If Death Bound is level 10, Perfect Hit + 15.
A small detector made for finding jewels in mines.
It's used for various purposes as it boosts the wielder's strength.
MATK +180.
MATK +10%.
Fire and Neutral Magic damage +7%.
When refined to +7 or higher, MATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Fire and Neutral Magic damage +8%.
When physically attacking, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
The hilt of this
dagger is made from
the wood of a Jujube
tree struck by lightning, somehow imbuing this
dagger with its power.
Attack Strength: 39
Property: Wind
Acolyte Class
A rifle with a shorter
barrel to better suit
it for close quarter
battles such as in the
jungle or indoors.
Critical +4%,
ASPD +10%.
Reduces Accuracy by a value equal to 1/3 of the character's base DEX.
Attack Strength 170
A rifle with a shorter
barrel to better suit
it for close quarter
battles such as in the
jungle or indoors.
Critical +4%,
ASPD +10%.
Reduces Accuracy by a value equal to 1/3 of the character's base DEX.
Attack Strength 170
MATK+150.
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Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
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When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card
MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
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Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card
MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
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[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
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Def: 30
An old mask resembles the face of an ominous creature.
You can feel a glimpse of sorrow when wearing it.
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ATK + 10%
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ATK + 40.
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Reduce After Cast Delay by 10%.
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There's a 5% chance to recover HP equal to 5% of damage dealt when performing a physical attack.
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There's a 3% chance to recover SP equal to 3% of damage dealt when performing a physical attack.
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When Base STR is 120 or higher,
Additional ATK + 60.
Increase physical damage against all property enemies by 15%.
Increase long-range physical damage by 15%.
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Def: 0
Location: Middle
Throw your rock!
Next round, that guy's definitely going to play scissors!
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Reduces After Cast Delay by 7%.
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Increases physical damage to all class enemies by 15%.
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Set Bonus:
Khon (Rock)
Shard of Strength Jewel
ATK + 120.
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Set Bonus:
Khon (Rock)
Shard of Dexterity Jewel
ATK + 120.
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Def : 0
Location : Lower
Insignia used by King Schmidt.
ATK +10%.
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Set Bonus
King Schmidt's Insignia (Str)
King Schmidt's Suit
King Schmidt's Manteau
ATK +25, HIT +10.
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For every 2 refine level, ATK, MATK + 10.
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For every 3 refine level, SPL, POW, CON + 1.
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When refined to +7 or higher, ATK, MATK + 7%.
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When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds.
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When refined to +11 or higher,
Increase melee and long ranged physical damage by 10%.
Increase all property magic damage by 10%.
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When refined to +13 or higher, increase physical and magic damage against all size enemies by 10%.
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Set Bonus:
Midgard Knight Shoes [1]
Cursed Knight's Shield [1]
OR
Midgard Knight Shoes [1]
Bloody Knight's Shield [1]
Increase physical and magic damage against Boss monsters by 15%.
When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 150 for 10 seconds.
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Set Bonus:
Midgard Knight Shoes [1]
Purified Knight's Shield [1]
Increase physical and magic damage against Boss monsters by 30%.
When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 200 for 10 seconds.
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[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magic damage against all property monsters by 8%.
[Grade B] P.ATK, S.MATK + 7.
[Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds.
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Def : 20
A katar decorated in black. It requires great strength just to wield it.
Property: Neutral
Increases the damage of Grim Tooth by 10%.
Adds a 10% chance of casting Level 1 Sonic Blow on the target when performing a physical attack. If a higher level of this skill is known, it will be cast instead.
Set Bonus
Krishna [1]
Assassin Handcuffs [1]
ATK + 50
Flee - 30
Increases the damage of Sonic Blow by 50%.
This piece's upper part is decorated with a golden dragon and a crystal with strong magical power compressed into it. It looks nice, but it's too heavy to easily carry around.
Int + 3
Max HP + 300
For every 2 upgrade levels of the item,
Additional Int + 1.
Additional Max HP + 50.
Adds a chance of buffing the user for 5 seconds when performing a magical attack;
MATK + 12%
Increases the SP cost of skills by 20%.
These books are used by demons to kill the living by writing their names in the pages, and a few of these were lost and ended up in human hands. The last name, 'Hollg--' looks like it wasn't completed. Maybe the demon changed his mind?
Property: Neutral
Str + 3
Int + 3
Luk - 20
Aspd + 1% per upgrade level of Ledger of Death [2].
Adds a 0.1% chance of inflicting Coma on Demi-Human race targets when performing a physical attack.
Adds a 0.1% chance of inflicting Coma on Human Player race targets when performing a physical attack.
Sage Bonus
Adds a 2% chance of casting Level 5 Hell's Judgment on the target when performing a physical attack.
A magnificent crown created to pay tribute to the 5th sign of the zodiac, Leo the Lion. Attached to the crown is a Peridot gemstone, the birthstone for those born under this sign.
Str +2,
Increase Resistance to Fire Property by 5%.
If refined to 7 or higher,
Flee +10, Def +1,
Has a low chance of auto-casting Lv 4 Mild Wind.
Location : Upper
Muffler made with the scales of the strongest sea monsters.
Mdef + 5
Increases physical and magical damage on Water property targets by 15%.
Reduces damage taken from Demi-Human and Human Player race enemies by 5%.
For every upgrade level of Leviathan Muffler [1],
Aspd + 1%
Increases physical and magical damage on Water property targets by an additional 1%.
If upgrade level is +10 or higher,
Reduces damage taken from Water property attacks by 100%.
Set Bonus
Leviathan Muffler [1]
Toad Card
Max HP +10%
Additional Mdef + 10
Reduces damage taken from Neutral property attacks by 20%.
A Greek ceremonial axe that possesses the power of holiness.
Account Bound
Rental Item
Property: Holy
Str + 10
Increases physical damage on Demon race targets by 3%.
Enables Level 3 Heal.
Increased Movement Speed.
This item is indestructible in battle.