A guidebook that enables one to experience basic Merchant skills.
Account Bound
Max SP + 100
Enables the following skills,
Level 1 Mammonite
Level 1 Discount
Level 10 Overcharge
Level 1 Item Appraisal
The colorful helmet of the one who controls Mercury.
Position: Upper
Crit + 3
Aspd + 3%
If upgrade level is +7 or higher,
Additional Crit + 2 and Aspd + 2%.
If upgrade level is +9 or higher,
Additional Crit + 2 and Aspd + 2%.
Concept by areitus.
A shinobi suit modeled after one of the twelve legendary pantheon.
You can feel Mercury's divine power coming from it.
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Increase Pure Soul cooldown by 50 seconds.
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When casting Pure Soul, gain DEF + 300 and MDEF + 100 for 50 seconds.
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For every 4 refine level, All Basic Status + 2.
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When refined to +12 or higher, reduce After Cast Delay by 10%.
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Set Bonus:
Mercury Suit [1]
Faceworm Larva Card
Increase Freezing Spear damage by 30%.
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Set Bonus:
Mercury Suit [1]
Gioia Card
Increase Wind Blade damage by 30%,
reduce damage taken from all property attacks by 40%.
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Set Bonus:
Mercury Suit [1]
Assaulter Card
Increase long-range physical damage by 8%,
when using Killing Strike, Reduces the global delay of skills by 20% for 3 seconds.
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Set Bonus:
Mercury Suit [1]
Samurai Specter Card
Increase long-range physical damage by 10%,
reduce global delay by 20%,
when using Killing Strike, Reduces the global delay of skills by 30% per 3 seconds.
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Def : 0
ATK/MATK +120.
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Every 2 refine level, ATK/MATK +10.
Every 3 refine level, increases skills Swirling Petal/Cross Slash damage by 20% and increases Fire/Water/Wind properties magic damage by 7%.
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When refined to +9 or higher, ATK/MATK +12%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduces global cooldown by 15%.
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Set Bonus:
Mercury Suit-LT
Faceworm Larva Card
Increases skill Cold Blooded Cannon damage by 25%.
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Set Bonus:
Mercury Suit-LT
Ancient Mummy Card
Increases skill Red Flame Cannon damage by 25%.
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Set Bonus:
Mercury Suit-LT
Gioia Card
Increases skill Thundering Cannon damage by 30 and increases resistance to all properties by 40%.
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Set Bonus:
Mercury Suit-LT
Assaulter Card
Increases long-ranged physical damage by 15% and CRI +5.
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Set Bonus:
Mercury Suit-LT
Samurai Spectre Card
Increases long-ranged physical damage by 25% and CRI +10.
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[Grade Bonus]
[Grade D]
When using skill Pure Soul, DEF +300, MDEF +100 for 30 seconds.
Every 2 refine level, ATK、MATK +8.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade C]
Every 3 refine level, increase skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%.
[Grade B]
Every 2 refine level, P.ATK/S.MATK +1.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
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Def: 30
A shield named after a star.
It contains the sacred power of Aries.
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MDEF + 15.
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POW + 15, SPL + 15.
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Reduce damage taken from Normal and Boss enemies by 40%.
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For every refine level, MHP + 3%, MSP + 3%.
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When refined to +9 or higher, reduce damage taken from Ghost property attacks by 25%.
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When refined to +11 or higher, reduce damage taken from Poison property attacks by 15%.
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Def : 170
Bow coated with metal that has been strengthened by adding Phracon and Emveretarcon to Steel.
Character Bound
Additional ATK + 10 when equipped by Hunters.
ATK + 3 and increases ranged physical attack power by 1% per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
ATK + 5 / MATK + 2 per refine level.
ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120
Required Jobs : Novice/Swordsman/Mage/Archer/Merchant/Thief/Soul Linker/Ninja
A small detector made for finding ores in mines.
It's light and durable, so many people use it for self-protection.
ATK +10%.
Cross Impact damage +10%.
When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Cross Impact damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
A foxtail made of Steel.
MATK + 120.
ATK + 3 / MATK + 3 For Each Refine Level
Base Lv 20 or higher ATK + 3, mATK +3 for Every 10 Base Level past 20 Up to Base Lv 120
Indestructible
Required Job : Doram
Katar made of metal that has been strengthened by adding Phracon and Emveretarcon to Steel.
Character Bound
ATK + 5
Increases critical attack by 1% per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
Lance made of metal that has been strengthened by adding Phracon and Emveretarcon to Steel.
Character Bound
ATK + 6 per refine rate.
If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
Item used to play guitar or bass. It's hard, so it's less abrasive.
Increase magic damage to small, medium, large monsters by 10%.
Increase damage of Metallic Sound by 1% per 3 BaseLv.
When Improvised Song Lv. 5 is learned, increase damage of Neutral property magic damage by 10%.
When Frigg's Song Lv. 5 is learned, ignores magic defense of all races by 50%.
When Deep Sleep Lullaby Lv. 5 is learned, increase ASPD by 10%.
Killing a monster using a magic attack restores 100 HP, 10 SP.
When Gloomy Shyness Lv. 5 is learned, increase magic damage to normal, boss monsters by 10%.
A revolver made of metal that has been strengthened by adding Phracon and Emveretarcon to Steel.
Character Bound
ATK + 3
Increases ranged physical attack power by 1% per refine rate.
If your base level is 20 or greater, increases ATK by 3 for every 10 base levels past 20 up to base level 120.
Staff made of metal with enhanced abilities by adding Phracon and Emveretarcon to Steel.
Character Bound
MATK + 70.
Additional MATK + 15 when equipped by Wizards.
Additional MATK + 10 when equipped by Sages.
MATK + 5 per refine rate.
If your base level is 20 or greater, increases MATK by 5 for every 10 base levels past 20 up to base level 120.