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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Equipment in Renewal

Page 186 of 306
Merchant Manual

Merchant Manual

#2823 · Armor · Accessory
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A guidebook that enables one to experience basic Merchant skills. Account Bound Max SP + 100 Enables the following skills, Level 1 Mammonite Level 1 Discount Level 10 Overcharge Level 1 Item Appraisal
Full item details & effects
Mercury Riser

Mercury Riser [1]

#18597 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
70
Slots
1
Weight
40
Buy value
40 z
Sell value
20 z
The colorful helmet of the one who controls Mercury. Position: Upper Crit + 3 Aspd + 3% If upgrade level is +7 or higher, Additional Crit + 2 and Aspd + 2%. If upgrade level is +9 or higher, Additional Crit + 2 and Aspd + 2%. Concept by areitus.
Full item details & effects
Mercury Suit

Mercury Suit [1]

#15431 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A shinobi suit modeled after one of the twelve legendary pantheon. You can feel Mercury's divine power coming from it. ------------------------ Increase Pure Soul cooldown by 50 seconds. ------------------------ When casting Pure Soul, gain DEF + 300 and MDEF + 100 for 50 seconds. ------------------------ For every 4 refine level, All Basic Status + 2. ------------------------ When refined to +12 or higher, reduce After Cast Delay by 10%. ------------------------ Set Bonus: Mercury Suit [1] Faceworm Larva Card Increase Freezing Spear damage by 30%. ------------------------ Set Bonus: Mercury Suit [1] Gioia Card Increase Wind Blade damage by 30%, reduce damage taken from all property attacks by 40%. ------------------------ Set Bonus: Mercury Suit [1] Assaulter Card Increase long-range physical damage by 8%, when using Killing Strike, Reduces the global delay of skills by 20% for 3 seconds. ------------------------ Set Bonus: Mercury Suit [1] Samurai Specter Card Increase long-range physical damage by 10%, reduce global delay by 20%, when using Killing Strike, Reduces the global delay of skills by 30% per 3 seconds. ------------------------ Def : 0
Full item details & effects
Mercury Suit-LT

Mercury Suit-LT [1]

#450389 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK/MATK +120. ------------------------ Every 2 refine level, ATK/MATK +10. Every 3 refine level, increases skills Swirling Petal/Cross Slash damage by 20% and increases Fire/Water/Wind properties magic damage by 7%. ------------------------ When refined to +9 or higher, ATK/MATK +12%. When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%. When refined to +13 or higher, reduces global cooldown by 15%. ------------------------ Set Bonus: Mercury Suit-LT Faceworm Larva Card Increases skill Cold Blooded Cannon damage by 25%. ------------------------ Set Bonus: Mercury Suit-LT Ancient Mummy Card Increases skill Red Flame Cannon damage by 25%. ------------------------ Set Bonus: Mercury Suit-LT Gioia Card Increases skill Thundering Cannon damage by 30 and increases resistance to all properties by 40%. ------------------------ Set Bonus: Mercury Suit-LT Assaulter Card Increases long-ranged physical damage by 15% and CRI +5. ------------------------ Set Bonus: Mercury Suit-LT Samurai Spectre Card Increases long-ranged physical damage by 25% and CRI +10. ------------------------ [Grade Bonus] [Grade D] When using skill Pure Soul, DEF +300, MDEF +100 for 30 seconds. Every 2 refine level, ATK、MATK +8. Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%. [Grade C] Every 3 refine level, increase skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%. [Grade B] Every 2 refine level, P.ATK/S.MATK +1. Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%. [Grade A] Every 3 refine level, increases skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%. When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%. ------------------------ Def: 30
Full item details & effects
Mesarthim

Mesarthim

#460079 · Armor · Shield
DEF
170
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
400
Buy value
0 z
Sell value
0 z
A shield named after a star. It contains the sacred power of Aries. ------------------------ MDEF + 15. ------------------------ POW + 15, SPL + 15. ------------------------ Reduce damage taken from Normal and Boss enemies by 40%. ------------------------ For every refine level, MHP + 3%, MSP + 3%. ------------------------ When refined to +9 or higher, reduce damage taken from Ghost property attacks by 25%. ------------------------ When refined to +11 or higher, reduce damage taken from Poison property attacks by 15%. ------------------------ Def : 170
Full item details & effects
Metal Book

Metal Book [1]

#1588 · Book · Weapon
ATK
45
MATK
10
Weapon Lv.
3
Required Lv.
1
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
MATK + 10. ATK + 5 / MATK + 2 per refine level ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120 Required Jobs : Priest/Sage/Taekwon
Full item details & effects
Metal Bow

Metal Bow [1]

#18116 · Bow · Weapon (Two-Handed)
ATK
50
Weapon Lv.
3
Required Lv.
1
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
Bow coated with metal that has been strengthened by adding Phracon and Emveretarcon to Steel. Character Bound Additional ATK + 10 when equipped by Hunters. ATK + 3 and increases ranged physical attack power by 1% per refine rate. If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
Full item details & effects
Metal Dagger

Metal Dagger [1]

#13079 · Dagger · Weapon
ATK
55
Weapon Lv.
3
Required Lv.
1
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
ATK + 5 / MATK + 2 per refine level. ATK + 5 for evey 10 Base Levels Beyond Level 20 up to level 120 Required Jobs : Novice/Swordsman/Mage/Archer/Merchant/Thief/Soul Linker/Ninja
Full item details & effects
Metal Detector Mk47

Metal Detector Mk47 [2]

#28771 · Dagger · Weapon
ATK
200
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A small detector made for finding ores in mines. It's light and durable, so many people use it for self-protection. ATK +10%. Cross Impact damage +10%. When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%) When refined to +9 or higher, Additional Cross Impact damage +15%. When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec. When refined to +11 or higher, After-cast delay -20%.
Full item details & effects
Metal Katar

Metal Katar [1]

#1296 · Katar · Weapon (Two-Handed)
ATK
75
Weapon Lv.
3
Required Lv.
1
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
Katar made of metal that has been strengthened by adding Phracon and Emveretarcon to Steel. Character Bound ATK + 5 Increases critical attack by 1% per refine rate. If your base level is 20 or greater, increases ATK by 5 for every 10 base levels past 20 up to base level 120.
Full item details & effects
Metal Pick

Metal Pick [1]

#490141 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Item used to play guitar or bass. It's hard, so it's less abrasive. Increase magic damage to small, medium, large monsters by 10%. Increase damage of Metallic Sound by 1% per 3 BaseLv. When Improvised Song Lv. 5 is learned, increase damage of Neutral property magic damage by 10%. When Frigg's Song Lv. 5 is learned, ignores magic defense of all races by 50%. When Deep Sleep Lullaby Lv. 5 is learned, increase ASPD by 10%. Killing a monster using a magic attack restores 100 HP, 10 SP. When Gloomy Shyness Lv. 5 is learned, increase magic damage to normal, boss monsters by 10%.
Full item details & effects
Metal Revolver

Metal Revolver [1]

#13125 · Revolver · Weapon (Two-Handed)
ATK
30
Weapon Lv.
3
Required Lv.
1
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
A revolver made of metal that has been strengthened by adding Phracon and Emveretarcon to Steel. Character Bound ATK + 3 Increases ranged physical attack power by 1% per refine rate. If your base level is 20 or greater, increases ATK by 3 for every 10 base levels past 20 up to base level 120.
Full item details & effects
Metal Staff

Metal Staff [1]

#2018 · Two-Handed Staff · Weapon (Two-Handed)
ATK
50
MATK
70
Weapon Lv.
3
Required Lv.
1
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
Staff made of metal with enhanced abilities by adding Phracon and Emveretarcon to Steel. Character Bound MATK + 70. Additional MATK + 15 when equipped by Wizards. Additional MATK + 10 when equipped by Sages. MATK + 5 per refine rate. If your base level is 20 or greater, increases MATK by 5 for every 10 base levels past 20 up to base level 120.
Full item details & effects
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