People say it is made of a frost giant's bones. But nobody can confirm whether it is true or not.
Str +2, Int +2
Adds +1 ATK and MATK based on refine level of the hat.
Location : Upper & Middle
A robe that was corroded by fragments of the cursed orb.
The unsaved souls that were taken into the orb continue to cry out in pain and despair.
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Reduce damage taken from normal and boss monsters by 5%.
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Reduce damage taken from players by 7%.
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For every refine level, ATK + 30, MATK + 30.
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When refined to +7 or higher, ASPD + 10%, increase magic and physical damage against all race monsters by 15%.
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When refined to +9 or higher, Perfect Hit + 25%, increase magic and physical damage against all race monsters by additional 25%.
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When refined to +12 or higher, All Basic Status + 15.
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When refined to +13 or higher, ATK + 150, MATK + 150, reduce After Cast Delay by 20%.
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Def : 100
A scroll filled with forbidden martial arts that was sealed inside time and space.
It might resonate well with time-related equipment.
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ATK +5%, MATK +5%.
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ASPD + 5%.
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SPL +15, POW +15.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
MATK + 80.
For every 2 refine level of Helmet, increase Wind, Water, and Fire property magical damage by 4%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
ATK +80.
For every 2 refine level of Helmet, increase Cross Slash and Kunai Explosion damage by 8%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
Temporal Jewel (Luk) lv.2/lv.3
Increase melee and long-range physical damage by 8%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
Temporal Jewel (Str) lv.2/lv.3
CRI +10, Critical Damage +10%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
Temporal Jewel(Int) lv.2/lv.3
ASPD +2.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
Temporal Jewel(Agi) lv.2/lv.3
Increase all property magical damage by 10%.
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Def: 0
Indestructible in battle.
STR + 3, INT + 5.
Increases Frozen, Burning resistance by 50%.
Increase damage of Mammonite by 10% per 1 BaseLv. When physically attacking, adds 100% chance to drain 1% of damage as HP.
For every refine rate, MaxHP + 2%, physical damage + 2%, perfect hit + 2%.
When refined to +7 or higher, additional frozen and burning resistance by 25% when performing a physical attack, adds 100% chance to drain 1% of damage as HP.
When refined to +9 or higher, additional frozen and burning resistance by 25% when performing a physical attack, adds 100% chance to drain 2% of damage as HP.
When refined to +10 or higher, removes weapon's size penalty.
MATK + 290
Very warm hat which a monster 'Fur Seal' is wearing.
INT + 1, Low chance of autocast Lv. 1 [Frost Nova] when attacked physically.
Item Class : Headgear Defense : 3
Location : Upper,Mid,Lower Weight : 50
A beautiful coronet decorated with seraphim feathers.
Position: Middle
Str + 2
For every 8 base Int,
ATK + 5
Increases the recovery rate of recovery skills by 1%.
Increases the variable casting time of skills by 1%.
If the user's base Int is 108 or higher,
Additional ATK + 50.
Increases the recovery rate of recovery skills by an additional 5%.
Increases the variable casting time of skills by an additional 4%.
If the user's base Int is 120 or higher,
Additional ATK + 125.
Increases the recovery rate of recovery skills by an additional 10%.
Increases the variable casting time of skills by an additional 6%.
Set Bonus
Seraphim Coronet
Seraphim Feather
Increases the recovery rate of recovery skills and recovery items by 5%.
Increases the recovery rate of incoming recovery skills by 5%.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces the variable casting time of Coluseo Heal by 100%.
Immune to Bleed and Chaos.
Reduces the variable casting time of skills by 1% for every 8 base Int.
If the user's base Int is 108 or higher,
Reduces the variable casting time of skills by an additional 4%.
Increases the recovery rate of recovery skills and recovery items by an additional 10%.
Increases the recovery rate of incoming recovery skills by an additional 10%.
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If the user's base Int is 120 or higher,
Reduces the variable casting time of skills by an additional 6%.
Increases the recovery rate of recovery skills and recovery items by an additional 15%.
Increases the recovery rate of incoming recovery skills by an additional 15%.
Reduces damage taken from Demi-Human race enemies by an additional 4%.
A feather dropped from a Seraphim. It gives off an odor similar to a lamington... no idea why though.
Position: Lower
Increases the recovery rate of recovery skills by 5%.
Set Bonus
Seraphim Coronet
Seraphim Feather
Reduces the variable casting time of skills by 1% for every 8 base Int.
Reduces the variable casting time of skills by an additional 4%, if the users base Int is 108 or higher.
Reduces the variable casting time of skills by an additional 6%, if the users base Int is 120 or higher.
Reduces the variable casting time of Coluseo Heal by 100%.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Int is 108 or higher.
Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Int is 120 or higher.
Increases the recovery rate of recovery skills by 5%.
Increases the recovery rate of recovery skills by an additional 10%, if the users base Int is 108 or higher.
Increases the recovery rate of recovery skills by an additional 15%, if the users base Int is 120 or higher.
Increases the recovery rate of incoming recovery skills by 5%.
Increases the recovery rate of incoming recovery skills by an additional 10%, if the users base Int is 108 or higher.
Increases the recovery rate of incoming recovery skills by an additional 15%, if the users base Int is 120 or higher.
Increases the recovery rate of recovery items by 5%.
Increases the recovery rate of recovery items by an additional 10%, if the users base Int is 108 or higher.
Increases the recovery rate of recovery items by an additional 15%, if the users base Int is 120 or higher.
Immune to Bleed and Chaos.
A mini crown which is made at Shadow Artworks. Masterpiece of the designer Doomk.
Int +1, Agi +1, Mdef +1.
When pure Agi is 120, ATK +10, Flee +3.
Location: Upper
An old Staff used by an ancient hero.
It seems old, but its hidden power seems to resonate with Ancient Hero Boots.
MATK + 155.
Cannot be destroyed in battle.
Every 2 Refine levels MATK+ 10.
Every 3 Refine levels [Earth Grave] damage increased by 12%.
When Refine level is 9 Variable Casting decreased by 10%.
When Refine level is 11 [Psychic Wave] skill cooltime decreased by 1s.
When equipped together with Ancient Hero Boots and attacking with magic attacks, with a fixed rate (3%) for 7s INT + 20, MATK+ 15%.
Weapon Lv : 4
Required Lv : 100
Required Job: Sorcerer Jobs
A pair of shoes helps the user to melt into the dark easily because it was made up of darkness, the opponent of light. The wizard who made this Shadow Walk imbued a magic to protect the wearer of itself.
Mdef + 10
Adds a chance of casting Level 2 Cloaking on the user when receiving a magical attack, if a higher level of this skill is known, it will be cast instead.
Int +2.
Shaman Set
Shaman Ring
Shaman's Hair Ornament
Shaman Earring.
MHP +300,
Increase tolerance to Neutral property by 5%,
Skill casting cannot be interrupted by damage from enemies but increases cast-time by 15%.
A little red hat with colorful pheasant feathers. It can be used to communicate with spirits.
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Mdef + 5.
When refined to 7, Int + 2.
When refined to 10 or higher, every 1 refine level, Int + 1.
When equipped by Magician classes, spell casting time -3%
When equipped by Soul Linker classes, have chance to autospell Estun Lv.5 when dealing magical damage.
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Location : Upper
A badge worn to display your status as a law enforcer.
Required Jobs: All Jobs
If the users base Vit is 90 or higher,
Max HP + 1000
If the users base Int is 90 or higher,
MATK + 3%
If the users base Dex is 90 or higher,
Reduces the variable casting time of skills by 5%.
A shield made in the shape of a pure angel.
It is known to look into the mind.
Indestructible.
For every 2 refine level, ATK + 10
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If refine rate is 7 or higher,
ASPD +10%.
If refine rate is 9 or higher,
Long-ranged physical damage to all enemies +10%,
Reduces the global delay of skills by 5%.
If refine rate is 11 or higher,
Cart Cannon and Arm Cannon damage + 15%.
Holy Cannon Ball
Physical damage to dark attribute enemies + 10%.
Dark Cannon Ball
Physical damage to holy attribute enemies + 10%.
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A ring worn by the Holy Knight who served the Rune Midgarts Kingdom.
Str + 5
Int + 5
Dex + 5
ATK + 5%
If Earth Drive is level 5,
Reduces the global delay of skills by 30%.
If Inspiration is level 5,
Reduces the cooldown of Earth Drive by 1.5 seconds.
If Sacrifice is level 5,
Additional Str +5
Additional Int +5
Additional Dex +5
Additional ATK + 100
If Pinpoint Attack is level 5,
Reduces the variable casting time of Earth Drive by 0.5 seconds.
Reduces the SP cost of Earth Drive by 25.
A charm made from a branch taken from a shiny tree.
Account Bound
Required Jobs: Doram
Reduces the variable casting time of Silvervine Stem Spear by 50%.
Increases the damage of Silvervine Stem Spear by 1% per level of Silvervine Stem Spear known for every 6 base INT.
Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
*Stats during WoE & PVP
Mdef +20.
Reduces damage taken from enemy players by 2%.
If refined to +6 or higher, Flee +5 reduces ranged damage taken by 15%
If refined to +9 or higher, MaxHP +1000 MaxSP +100
If worn with WoE Shoes and WoE Muffler, Int +5, Mdef +10, reduces damage taken from enemy players by an additional 15%.
A bag that resembles the homunculus, Amistr.
All Stats + 1
Enables Level 1 Sight.
Increases the experience given from monsters by 1% per 2 upgrade levels of the item.
Increases the drop rate of items by 1% per 2 upgrade levels of the item.
If upgrade level is +9 or higher,
Restores 3 SP to the user when a monster is killed by a physical or magical attack.
If upgrade level is +12 or higher,
The users casting cannot be interrupted outside of WoE.
Ear adornments that symbolize rebirth. They have the ability to change its effects depending on the job of the wearer.
Position: Middle
Novice Bonus
Max HP + 80
Max SP + 30
Swordman, Merchant, Thief, Taekwon Bonus
Str + 1
Mage, Acolyte, Ninja, Soul Linker Bonus
Int + 1
Archer, Gunslinger Bonus
Dex + 1
Concept by Eleotea.
A hairband that attracts men.
You can wear it when you want to look sexy.
Your sexiness increases to 100%
VIT + 1, INT + 3, STR + 2
If refined to 9, increase ATK and MATK by 2%
If refined to 12, reduce fix casting time by 10%
Location : Upper weight : 1
INT + 7
Increase magic damage dealt to all size monsters by 10%
Increase damage of Psychic Wave by 1% per 5 BaseLv.
When Cloud Skill Lv5, reduce casting time by 15%, restore 100 HP and SP 10 when monster is killed by using magical attack.
When Psychic Wave Lv5, reduce delay after skill by 30%.
When Stiking Lv5, increase neutral, fire, wind, earth property magical damage by 10%.
When Vacuum Extreme Lv5, decrease Psychic Wave's SP consumption by 20, reduce it's delay after skill by 1s.
When equipped with Release of Magic by Sorcerer, ignores magical defense rate of all race by 100%.
DEF : 0
The skin of a dragon whose scales were as white as snow, but light as a feather.
Int + 5
Dex + 5
Mdef + 10
Reduces damage taken from Shadow and Undead property attacks by 5%.
Reduces damage taken from Demon and Undead race enemies by 5%.
If upgrade level is +7 or higher,
Restores 10 SP to the user when a monster is killed by a short-ranged attack.
If upgrade level is +8 or higher,
ATK + 5 for every combined sum of 20 base Int and Dex.
Reduces the cast delay of skills by 1% for every combined sum of 20 base Int and Dex.
If upgrade level is +9 or higher,
Restores an additional 10 SP to the user when a monster is killed by a short-ranged attack.
Life is precious. So this ring can be used over and over again.
INT + 7.
While performing a magical attack, increase damage to small, medium, large monsters by 10%
For every 7 BaseLv, increase damage of Curse Explosion by 1%
When Soul Collection Lv.5, increase attack speed by 15%
Recovers HP + 100 , SP + 10 when monster is killed using magical attack
When Soul Energy Research Lv.5, reduce after cast delay by 30%
When Soul Collect Lv.5, increase Fire, Wind, Ghost, Holy, Shadow magical damage by 10%
When Evil Soul Curse Lv.5, reduce SP consumption of Curse Explosion by 25 SP, cooltime by 0.5 sec
SET BONUS
Skull Ring
Liberation of Truth
Enables the use of Fire Wall Lv.10, ignores MDEF 100% of all races
Named after Odin's trusty steed, these shoes also mimic Sleipnir's powers.
Account Bound
This can be made 30 day version that is tradable by talking with the Godly Item Confiscator in Prontera Castle.
Int + 25
Max HP + 20%
Max SP + 20%
SP Recovery + 25%
Mdef + 10
Increased Movement Speed.
This item cannot be upgraded.
Named after Odin's trusty steed, these shoes also mimic Sleipnir's powers.
Rental Item
Int + 25
Max HP + 20%
Max SP + 20%
SP Recovery + 25%
Mdef + 10
Increased Movement Speed.
This item cannot be upgraded.
A hat that is a constant reminder of the Winter season.
Str +1, Int +1, Mdef +3,
Increases resistance to Water property by 7%.
When killing monsters, has a low chance of dropping Buche De Noel or Candy Canes.
When dealing physical or magical damage, has a low chance of activating Lv 1 Frost Joker.
If refined to 8, activates Lv 5 Frost Joker.
Location: Upper