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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “EXP+2%” in Renewal

Page 2 of 7
Document Swordsman

Document Swordsman [1]

#490605 · Armor · Accessory (Right)
DEF
7
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The complete travel log of the Knights who explored the Tomb of Honor area. ------------------------ ATK + 100, ATK + 10%. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Increase physical damage against all size enemies by 10%. ------------------------ Increase Ignition Break and Earth Drive damage by 30%. ------------------------ When equipped by Rune Knight classes, reduce Ignition Break Variable Casting Time by 100%, increase Critical Damage by 40%. ------------------------ When equipped by Royal Guard classes, reduce After Cast Delay by additional 15%, increase melee physical damage by 20%. ------------------------ Set Bonus: Document Swordsman [1] Old Rune Circlet [1] Reduce Ignition Break cooldown by 1.5 seconds. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Ignition Break damage by 10%. ------------------------ Set Bonus: Document Swordsman [1] Old Casket of Protection [1] Reduce Earth Drive cooldown by 2.5 seconds. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Earth Drive damage by 30%. ------------------------ Def : 7
Full item details & effects
Document Thief

Document Thief [1]

#490606 · Armor · Accessory (Right)
DEF
7
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The complete travel log of the Thief who explored the Tomb of Honor area. ------------------------ ATK + 100, ATK + 10%. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Increase physical damage against all size enemies by 10%. ------------------------ Increase Cross Impact and Triangle Shot damage by 30%. ------------------------ When equipped by Guillotine Cross classes, ignore physical defense of all race enemies (except player) by 50%, increase Critical Damage by 20%. ------------------------ When equipped by Shadow Chaser classes, ignore physical defense of all race enemies (except player) by 50%, when using Triangle Shot, there's a 35% chance to auto cast Lv.10 Triangle Shot. ------------------------ Set Bonus: Document Thief [1] Old Bone Circlet [1] Reduce Dark Claw cooldown by 10 seconds. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Cross Impact damage by 10%. ------------------------ Set Bonus: Document Thief [1] Old Shadow Handicraft [1] Enable to use Lv.1 No Limits (effect will disappear when unequipped). Increase No Limits cooldown by 180 seconds. Increase damage taken from all property attacks by 30%. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Triangle Shot damage by 10%. ------------------------ Def : 7
Full item details & effects
Drop of Seven Colors

Drop of Seven Colors [1]

#490679 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
One of the magical tools said to have been left behind by the Mage of Seven Luminaries. The tales of his feats are so extraordinary, they seem almost unreal. There's even a theory that it wasn’t just one man?but seven individuals. -Rumor from the Mage Academy- SPL + 3, MATK 10%. Increases magic damage to enemies of all sizes by 15%. ------------------------ Increases resistance to players and doram by 3%. ------------------------ Intensification skill cooldown reduced by 75 seconds. ------------------------ Every 5 base level, Soul Expansion damage increase by 1%. ------------------------ Intensification skill is canceled when the item is unequipped. ------------------------ Def : 0
Full item details & effects
Duelist Gold Coin

Duelist Gold Coin [1]

#490523 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A gold coin used by nobles for a coin toss during a duel. ------------------------ CON + 3 ------------------------ Increase physical damage against all class enemies by 10%. ------------------------ Perfect Hit + 25. ------------------------ Reduce damage taken from Human and Doram Player by 3%. ------------------------ Reduce Hit Barrel cooldown by 40 seconds. ------------------------ Increase long-range physical damage by 15%. ------------------------ For every 10 Base Level, increase Magazine for One, The Vigilante at Night, and Wild Fire damage by 1%. ------------------------ Def : 0
Full item details & effects
Elemental Possession

Elemental Possession [1]

#450242 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Robes made for experienced Sorcerers. It contains special enchantments favored by spirits. MHP +10%, MSP +10%. When refined to +5 or higher, INT +15. When refined to +7 or higher, Additional INT +15. When refined to +10 or higher : Armor will be indestructible. Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%. ------------------------ When learned Varetyr Spear lv 10 : Reduce cooldown of Varetyr Spear by 1 sec. Reduce cooldown of Call Ventus by 25 sec. ------------------------ Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus : ASPD +1%, MATK +15. ------------------------ For every level of Spirit Sympathy learned, Increase magic damage against all races by 14%, ------------------------ Def : 100
Full item details & effects
Endure Amistr Bag

Endure Amistr Bag [1]

#20807 · Armor · Garment
DEF
30
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
20
Buy value
300,000 z
Sell value
150,000 z
A bag that resembles the homunculus, Amistr. All Stats + 1 Enables Level 1 Endure. Increases the experience given from monsters by 1% per 2 upgrade levels of the item. Increases the drop rate of items by 1% per 2 upgrade levels of the item. If upgrade level is +9 or higher, Restores 3 SP to the user when a monster is killed by a physical or magical attack. If upgrade level is +12 or higher, The users casting cannot be interrupted outside of WoE.
Full item details & effects
Enhanced Time Keeper Boots

Enhanced Time Keeper Boots

#22102 · Armor · Footgear
DEF
23
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Crafted for more experienced adventurers by coating the existing Time guardian's Boots with a mixture of Elunium and Emperium. ------------------------ HP +500, SP +100 MDEF +4 Reduce Variable Casting Time by 5%. Increase HP and SP recovery by 15%. ------------------------ Def : 23
Full item details & effects
Enhanced Time Keeper Hat

Enhanced Time Keeper Hat

#19119 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Crafted for more experienced adventurers by coating the existing Time guardian's Hat with a mixture of Elunium and Emperium. ------------------------ All basic stats +2 HP +500, SP +100 Reduce Variable Casting Time by 5%. When performing physical attacks, has a 3% chance to absorb 3% of the damage as HP (For every 3 refine levels, HP absorption amount increases by 1%). When performing physical attacks, has a 1% chance to absorb 1% of the damage as SP (For every 4 refine levels, SP absorption amount increases by 1%). ------------------------ Def : 10 Location : Upper
Full item details & effects
Enhanced Time Keeper Manteau

Enhanced Time Keeper Manteau

#20801 · Armor · Garment
DEF
13
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Crafted for more experienced adventurers by coating the existing Time guardian's Manteau with a mixture of Elunium and Emperium. ------------------------ FLEE +20 MDEF +5 Perfect Dodge +5 Reduce damage taken from Neutral Property attacks by 15%. ------------------------ Def : 13
Full item details & effects
Enhanced Time Keeper Robe

Enhanced Time Keeper Robe

#15167 · Armor · Armor
DEF
74
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Crafted for more experienced adventurers by coating the existing Time guardian's Robe with a mixture of Elunium and Emperium. ------------------------ All basic stats +2 HP +500, SP +50 MDEF +3 Perfect Dodge +3. ------------------------ Def : 74
Full item details & effects
Enhanced Time Keeper Shield

Enhanced Time Keeper Shield

#28914 · Armor · Shield
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Crafted for more experienced adventurers by coating the existing Time guardian's Shield with a mixture of Elunium and Emperium. ------------------------ HP +500 MDEF +5 Reduce damage taken from Neutral Property attacks by 15%. ------------------------ Def : 25
Full item details & effects
Estal

Estal [2]

#32351 · One-Handed Sword · Weapon
ATK
195
Weapon Lv.
4
Required Lv.
170
Slots
2
Weight
70
Buy value
20 z
Sell value
10 z
A sword that can resist even the most powerful explosion. Spore Explosion cooldown -1 sec. ATK +4 for every upgrade level +9 Effect: Spore Explosion damage +30% +11 Effect: Spore Explosion damage +20% (Additional)
Full item details & effects
Evoked Angel School Cap

Evoked Angel School Cap [1]

#18816 · Armor · Headgear (Top)
DEF
4
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
The symbol of good student, it represents the enthusiastic in helping. VIT+2, INT+2, LUK+1. If equipped with Red Pencil In Mouth and School Uniform, MATK increase according to Base Lv, (BaseLv 1/3, Maxmimum Lv150), EXP from monster +5%. Series : Headgear Defense : 4 Location : Upper Weight : 10
Full item details & effects
Evoked Devil School Cap

Evoked Devil School Cap [1]

#18817 · Armor · Headgear (Top)
DEF
4
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
The symbol of naughty student, it represents the devil and troublesome. VIT+2, STR+2, LUK+1. If equipped with Blue Pencil In Mouth and School Uniform, ATK increase according Base Lv (BaseLv 1/3, maximum Lv150), EXP from monster +5%. Series : Headgear Defense : 4 Location : Upper Weight : 10
Full item details & effects
EXP Advisor

EXP Advisor [1]

#410013 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
0
Buy value
0 z
Sell value
0 z
Advice helps you gain more experience. Incease EXP gain by 2%. EXP Advisor Modification Device can be used to activate additional abilities. You can purchase EXP Advisor Modification Device from [Zerom] using Nyangvine or Zeny. This item cannot be enchanted by Piercing Master. Location: Middle Weight: 0
Full item details & effects
Experience Shadow Shield

Experience Shadow Shield

#24683 · Shadow Gear · Shadow shield
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
When Base Level is below 175, increase EXP gain from monsters by 20%. ------------------------ When Base Level is 175 or higher, increase EXP gain from monsters by 10%. ------------------------ For every 2 refine level, increase EXP gain from monsters by 1%. ------------------------ When refined to +10 or higher, increase EXP gain from monsters by 5%. ------------------------ Location : Shield
Full item details & effects
Experience Shadow Weapon

Experience Shadow Weapon

#24770 · Shadow Gear · Shadow weapon
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
When Base Level is below 175, increase EXP gain from monsters by 20%. ------------------------ When Base Level is 175 or higher, increase EXP gain from monsters by 10%. ------------------------ For every 2 refine level, increase EXP gain from monsters by 1%. ------------------------ When refined to +10 or higher, increase EXP gain from monsters by 5%. ------------------------ Location : Weapon
Full item details & effects
Experimental Goat Cap

Experimental Goat Cap [1]

#19387 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
40
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A hat modeled on the experimental goat by Werner Laboratories. Position: Upper Reduces damage taken from Earth property attacks by 10%. Increases physical and magical damage on Memorial Dungeon's [Werner Lab Central Room] monsters by 15%. Reduces damage taken from Memorial Dungeon's [Werner Lab Central Room] monsters by 15%. If upgrade level is +7 or higher, Increases physical and magical damage on Memorial Dungeon's [Werner Lab Central Room] monsters by an additional 15%. Reduces damage taken from Memorial Dungeon's [Werner Lab Central Room] monsters by an additional 15%. If upgrade level is +8 or higher, Reduces damage taken from Earth property attacks by an additional 15%. If upgrade level is +9 or higher, Increases physical and magical damage on Memorial Dungeon's [Werner Lab Central Room] monsters by an additional 20%. Reduces damage taken from Memorial Dungeon's [Werner Lab Central Room] monsters by an additional 20%.
Full item details & effects
Explosion Gum

Explosion Gum [1]

#19105 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A box that contains 10 Classic Max Weight up Scroll Description: A Gym Pass that can be given to a special NPC to learn a skill that will increase your Maximum Weight Capacity by 200 for each skill level. This special skill can only be learned up to Level 10.
Full item details & effects
Explosive Shadow Earring

Explosive Shadow Earring

#24940 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A Sacred earring said to protect its wearer. It draws out the wearer's potential. ------------------------ Damage of Explosive Powder increased by 5%. ------------------------ For every 2 Refine Levels, ATK + 10. ------------------------ For every 3 Refine Levels, Damage of Explosive Powder additionally increased by 1%. ------------------------ Set Bonus: Explosive Shadow Earring Explosive Shadow Pendant ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Physical damage to all size enemies increased by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: Explosive Powder Shadow Earring Explosive Shadow Pendant Master Shadow Weapon Physical damage to enemies of all properties increased by 3%, P.ATK + 2, If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players). ------------------------ Location : Earring
Full item details & effects
Explosive Shadow Pendant

Explosive Shadow Pendant

#24941 · Shadow Gear · Shadow left accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A Sacred pendant said to protect its wearer. It draws out the wearer's potential. ------------------------ Damage of Explosive Powder increased by 5%. ------------------------ For every 2 Refine Levels, ATK + 10. ------------------------ For every 3 Refine Levels, Damage of Explosive Powder additionally increased by 1%. ------------------------ Location : Pendant
Full item details & effects
Fairy Leaf Powder

Fairy Leaf Powder [1]

#28438 · Armor · Accessory
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
40
Buy value
20 z
Sell value
10 z
Powder made from a fairy leaf tree. The quality of the powder is fantastic. Dex + 2 Reduces the cast delay of skills by 5%. Increases long-ranged damage on targets by 2%. Enables Level 3 Magnum Break. If the users base Dex is 100 or higher, Increases long-ranged damage on targets by an additional 5%. Set Bonus Expert Archer 1 Fairy Leaf Power Reduces the cast delay of skills by 5%. Increases long-ranged damage on targets by 5%. Set Bonus Expert Archer 2 Fairy Leaf Power Reduces the cast delay of skills by 5%. Increases long-ranged damage on targets by 5%.
Full item details & effects
Fake Alloy Pot-LT

Fake Alloy Pot-LT [1]

#460066 · Armor · Shield
DEF
100
Armor Lv.
2
Required Lv.
100
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
MDEF+20. ------------------------ Every 2 refine level, All Status +1, Max HP +2%. Every 3 refine level, Resistance to neutral property by +5%. ------------------------ When refined to +9 or higher, All Status +3, Max HP +5%. When refined to +11 or higher, increases ASPD by +10%, reduce after cast delay by 10%. When refined to +12 or higher, All Status +5, Max HP +6%. ------------------------ When equiped by Geneticist Class, Acid Demonstration damage +50%, Hell Plant damage +50%, Cart Cannon +50%, Cart Tornado +50%. ------------------------ [Grade Bonus] [Grade D] After Cast Delay -5%. [Grade C] P.ATK+4, S.MATK+4. [Grade B] Resistance to all property damage by +5%. If Geneticist Class, increases physical damage to all size enemy by +20%. [Grade A] CRI+10, CRI damage +30%, give infinite effect of Endure. If Genetics Class, P.ATK+6, Melee/Ranged physical damage by +20%, When refined to +12, when receiving a melee physical attack there is a 50% chance that Acid Demonstration Lv.1, Spore Exploison Lv.1, and Cart Cannon Lv.1 will be activated on the target. (If a higher level has been learned, it will be activated according to the level learned. Material will be consumed when casting, if the material are not carried it will not be cast.) When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated. (If you have learned a higher level, it will be activated according to the level learned). ------------------------ Def: 100
Full item details & effects
Five Elements Seal Array

Five Elements Seal Array [1]

#490481 · Armor · Accessory
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A mystical talisman that can move the power of the four gods through five cyclical powers. ------------------------ SPL + 3. ------------------------ MATK + 10%. ------------------------ Increase all property magic damage by 15%. ------------------------ Reduce damage taken from Human and Doram Player by 3%. ------------------------ Reduce Curse Explosion cooldown by 0.5 seconds. ------------------------ For every 3 Base Level, increase Curse Explosion damage by 1%. ------------------------ For every 10 Base Level, increase Talisman of Blue Dragon, Talisman of White Tiger, Talisman of Red Phoenix, Talisman of Black Tortoise, Talisman of Four Bearing God, and Circle of Directions and Elementals damage by 1%. ------------------------ Def : 0
Full item details & effects
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